Anonymous
×
Create a new article
Write your page title here:
We currently have 55 articles on SR5 Foundry VTT System Wiki. Type your article name above or click on one of the titles below and start writing!



SR5 Foundry VTT System Wiki
in:

Spell Items are used with Awakened characters and appear on the Actor's Magic Tab.

Description Tab

Spell Item Description Tab (SR5 v0.16.1, FVTT v11.315)

The Description Tab is common to all Item sheets. Hovering over the text shows the  Edit button, which brings up Foundry's standard ProseMirror editing tools, the same ones available when editing Journals. It provides a place to transcribe the rules from the sourcebooks for quick reference, include personal details of character elements, or jot down other gameplay noes.

Spell Tab

Spell Item Spell Tab (SR5 v0.16.1, FVTT v11.315)

The Spell Tab functions in a similar manner to the Action Tab, but specifically configured for specific Awakened Workflows.

  • Category is one of the five spell types, and controls the display and selection of spell type descriptors at the bottom of the Spell section.
    • Combat adds a single field to select Direct or Indirect, affecting which Spellcasting Workflow is used.
    • Detection adds a field to select one of Active or Passive, one of Directional, and a checkbox to identify if the spell is Extended or not. It is for display purposes only.
    • Health provides no addition descriptor options.
    • Illusion gives a choice between Obvious or Realistic and Multi-Sense or Single-Sense. They have no mechanical effect.
    • Manipulation reveals four checkboxes: Damaging, Mental, Environmental, and Physical. They have no mechanical effect.
  • Type is one of Physical or Mana.
  • Range is one of Touch, LoS, or LoS (A).[git 1]
  • Duration is one of Instant, Sustained, or Permanent.
  • Drain Value is actively used in the Drain Resistance Test.

Effects Tab

Equipment Item Effect Tab (SR5 v0.24.3, FVTT v11.315)

The Effects Tab is where Active Effects are configured. The image to the right shows the tab as it appears on an Equipment Item, but it functions the same wherever it appears.

New Active Effects can be added to an Item by pressing + Add, or copied from Actors or other Items via drag-and-drop.

References

GitHub Issues