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	<id>http://sr5-foundryvtt.privateworks.com/index.php?action=history&amp;feed=atom&amp;title=Prebuilt_Disguise</id>
	<title>Prebuilt Disguise - Revision history</title>
	<link rel="self" type="application/atom+xml" href="http://sr5-foundryvtt.privateworks.com/index.php?action=history&amp;feed=atom&amp;title=Prebuilt_Disguise"/>
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	<updated>2026-05-09T09:51:18Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.40.1</generator>
	<entry>
		<id>http://sr5-foundryvtt.privateworks.com/index.php?title=Prebuilt_Disguise&amp;diff=4237&amp;oldid=prev</id>
		<title>Mr. Johnson at 20:29, 15 January 2026</title>
		<link rel="alternate" type="text/html" href="http://sr5-foundryvtt.privateworks.com/index.php?title=Prebuilt_Disguise&amp;diff=4237&amp;oldid=prev"/>
		<updated>2026-01-15T20:29:52Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 20:29, 15 January 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Needs Improvement}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Needs Improvement}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Stub:Active Effect Example}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;!--&lt;/ins&gt;{{Stub:Active Effect Example}}&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;--&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For this example, we&amp;#039;re going to implement a prebuilt disguise made{{source|sr5|ref=136}} with a Disguise Kit{{source|sr5|ref=443}} to help with Infiltration Tests. It uses two different Active Effects to create the needed mechanics.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For this example, we&amp;#039;re going to implement a prebuilt disguise made{{source|sr5|ref=136}} with a Disguise Kit{{source|sr5|ref=443}} to help with Infiltration Tests. It uses two different Active Effects to create the needed mechanics.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Configuration==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Configuration==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>Mr. Johnson</name></author>
	</entry>
	<entry>
		<id>http://sr5-foundryvtt.privateworks.com/index.php?title=Prebuilt_Disguise&amp;diff=3788&amp;oldid=prev</id>
		<title>Mr. Johnson at 18:48, 1 August 2024</title>
		<link rel="alternate" type="text/html" href="http://sr5-foundryvtt.privateworks.com/index.php?title=Prebuilt_Disguise&amp;diff=3788&amp;oldid=prev"/>
		<updated>2024-08-01T18:48:12Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 18:48, 1 August 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l16&quot;&gt;Line 16:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 16:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Duration Tab&amp;#039;&amp;#039;&amp;#039; can be skipped.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Duration Tab&amp;#039;&amp;#039;&amp;#039; can be skipped.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Effects Tab&amp;#039;&amp;#039;&amp;#039; has one effect&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Effects Tab&amp;#039;&amp;#039;&amp;#039; has one effect&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** &#039;&#039;&#039;Attribute Key&#039;&#039;&#039; is {{Code|&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;system&lt;/del&gt;.pool}}, this tells the system we&#039;re attempting to adjust the pool.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** &#039;&#039;&#039;Attribute Key&#039;&#039;&#039; is {{Code|&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;data&lt;/ins&gt;.pool}}, this tells the system we&#039;re attempting to adjust the pool.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** &amp;#039;&amp;#039;&amp;#039;Change Mode&amp;#039;&amp;#039;&amp;#039; is {{Code|Modify}}, because we want other things that might affect the roll to be included, too.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** &amp;#039;&amp;#039;&amp;#039;Change Mode&amp;#039;&amp;#039;&amp;#039; is {{Code|Modify}}, because we want other things that might affect the roll to be included, too.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** &amp;#039;&amp;#039;&amp;#039;Effect Value&amp;#039;&amp;#039;&amp;#039; is {{Code|@system.technology.rating}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** &amp;#039;&amp;#039;&amp;#039;Effect Value&amp;#039;&amp;#039;&amp;#039; is {{Code|@system.technology.rating}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key wiki:diff::1.12:old-3760:rev-3788 --&gt;
&lt;/table&gt;</summary>
		<author><name>Mr. Johnson</name></author>
	</entry>
	<entry>
		<id>http://sr5-foundryvtt.privateworks.com/index.php?title=Prebuilt_Disguise&amp;diff=3760&amp;oldid=prev</id>
		<title>Mr. Johnson: Created page with &quot;{{Needs Improvement}} {{Stub:Active Effect Example}} For this example, we&#039;re going to implement a prebuilt disguise made{{source|sr5|ref=136}} with a Disguise Kit{{source|sr5|ref=443}} to help with Infiltration Tests. It uses two different Active Effects to create the needed mechanics. ==Configuration== ===Description &amp; Action=== The equipment item will need the Rating set to the bonus from building the disguise on the {{Tab|Equipment|Description}}, and the {{Tab|Equipme...&quot;</title>
		<link rel="alternate" type="text/html" href="http://sr5-foundryvtt.privateworks.com/index.php?title=Prebuilt_Disguise&amp;diff=3760&amp;oldid=prev"/>
		<updated>2024-02-27T21:00:43Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{Needs Improvement}} {{Stub:Active Effect Example}} For this example, we&amp;#039;re going to implement a prebuilt disguise made{{source|sr5|ref=136}} with a Disguise Kit{{source|sr5|ref=443}} to help with Infiltration Tests. It uses two different Active Effects to create the needed mechanics. ==Configuration== ===Description &amp;amp; Action=== The equipment item will need the Rating set to the bonus from building the disguise on the {{Tab|Equipment|Description}}, and the {{Tab|Equipme...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Needs Improvement}}&lt;br /&gt;
{{Stub:Active Effect Example}}&lt;br /&gt;
For this example, we&amp;#039;re going to implement a prebuilt disguise made{{source|sr5|ref=136}} with a Disguise Kit{{source|sr5|ref=443}} to help with Infiltration Tests. It uses two different Active Effects to create the needed mechanics.&lt;br /&gt;
==Configuration==&lt;br /&gt;
===Description &amp;amp; Action===&lt;br /&gt;
The equipment item will need the Rating set to the bonus from building the disguise on the {{Tab|Equipment|Description}}, and the {{Tab|Equipment|Action}} will need to be configured correctly. The action &amp;#039;&amp;#039;&amp;#039;must&amp;#039;&amp;#039;&amp;#039; to be configured with an Opposed Test, &lt;br /&gt;
===Active Effects===&lt;br /&gt;
====Prebuilt Disguise Pool Increase====&lt;br /&gt;
The primary purpose here is to have the Rating of the disguise added to the Test made with the item. This uses the &amp;quot;Test via Item&amp;quot; Active Effect function:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Details Tab&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Effect Name&amp;#039;&amp;#039;&amp;#039; can be whatever you&amp;#039;d like, but something like &amp;quot;Prebuilt Disguise&amp;quot; would be appropriate.&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Effect Icon&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;Icon Tint Color&amp;#039;&amp;#039;&amp;#039; are likewise not code-relevant.&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Effect Suspended&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;Apply for wireless active only&amp;#039;&amp;#039;&amp;#039;, and &amp;#039;&amp;#039;&amp;#039;Apply for equipped item only&amp;#039;&amp;#039;&amp;#039; should all be unchecked.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Apply-To Tab&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Apply-To&amp;#039;&amp;#039;&amp;#039; should be set to {{Code|Test via Item}}.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Duration Tab&amp;#039;&amp;#039;&amp;#039; can be skipped.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Effects Tab&amp;#039;&amp;#039;&amp;#039; has one effect&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Attribute Key&amp;#039;&amp;#039;&amp;#039; is {{Code|system.pool}}, this tells the system we&amp;#039;re attempting to adjust the pool.&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Change Mode&amp;#039;&amp;#039;&amp;#039; is {{Code|Modify}}, because we want other things that might affect the roll to be included, too.&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Effect Value&amp;#039;&amp;#039;&amp;#039; is {{Code|@system.technology.rating}}&lt;br /&gt;
====Increased Impersonation====&lt;br /&gt;
The second active effect uses the &amp;quot;Targeted Actor&amp;quot; option to apply a bonus to whomever the Disguise is applied to.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Details Tab&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Effect Name&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;Effect Icon&amp;#039;&amp;#039;&amp;#039;, and &amp;#039;&amp;#039;&amp;#039;Icon Tint Color&amp;#039;&amp;#039;&amp;#039; are as above; &amp;quot;Disguised&amp;quot; would work for the name.&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Effect Suspended&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;Apply for wireless active only&amp;#039;&amp;#039;&amp;#039;, and &amp;#039;&amp;#039;&amp;#039;Apply for equipped item only&amp;#039;&amp;#039;&amp;#039; should all be unchecked.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Apply-To Tab&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Apply-To&amp;#039;&amp;#039;&amp;#039; is {{Code|Targeted ACtor}}.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Duration Tab&amp;#039;&amp;#039;&amp;#039; can be skipped.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Effects Tab&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Attribute Key&amp;#039;&amp;#039;&amp;#039; is {{Code|system.skills.active.impersonation}}.&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Change Mode&amp;#039;&amp;#039;&amp;#039; is {{Code|Modify}}.&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Effect Value&amp;#039;&amp;#039;&amp;#039; is {{Code|@data.values.againstNetHits.value}} as of {{ver|0.19.3}}.&lt;br /&gt;
==Usage==&lt;br /&gt;
The Item should be in the {{Tab|Actor|Gear}} of the Actor who will be applying the disguise. It may be the same Actor who is receiving the disguise, but doesn&amp;#039;t have to be. The User then Targets the Token of the intended wearer of the disguise and rolls the Test.&lt;br /&gt;
&lt;br /&gt;
This will produce a regular rollcard, including a &lt;br /&gt;
{{References|clear=none}}&lt;/div&gt;</summary>
		<author><name>Mr. Johnson</name></author>
	</entry>
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