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SR5 Foundry VTT System Wiki

Spirit Actor: Difference between revisions

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* {{Anchor|Actions Tab}} — No changes from the Character Actor sheet.
* {{Anchor|Actions Tab}} — No changes from the Character Actor sheet.
* {{Anchor|Skills Tab}} — The Knowledge Skill section is replaced with the Spirit Configuration.
* {{Anchor|Skills Tab}} — The Knowledge Skill section is replaced with the Spirit Configuration.
** The '''Summoner''' is assigned and tracked through the [[Summoning Item]] and [[Summoning Workflow]].
** The '''Summoner''' is assigned and tracked through the {{Item|Summon}} Item and [[Summoning Workflow]].
** '''Type''' and '''Force''' contribute to calculating the spirits Attributes and Active Skill ratings.
** '''Type''' and '''Force''' contribute to calculating the spirits Attributes and Active Skill ratings.
** There's a checkbox to record if the spirit is '''Bound''' or not.
** There's a checkbox to record if the spirit is '''Bound''' or not.

Latest revision as of 03:30, 27 December 2023

Spirit Actor Sheet Main Tab (SR5 v0.14.1, FVTT v10.312)

The Spirit Actor sheet functions a lot like the Character Actor sheet with a few extra features and extra limitations specific to summoned spirits. Note that it is not designed to work with exceptional/unique spirits, like Free Spirits or Ally Spirits. Those will be better served by the regular Character Actor Sheet.

  • Header — Instead of showing an Edge tracker, spirits have a field for tracking Services in the same place.
  • Actions Tab — No changes from the Character Actor sheet.
  • Skills Tab — The Knowledge Skill section is replaced with the Spirit Configuration.
    • The Summoner is assigned and tracked through the Summon Item and Summoning Workflow.
    • Type and Force contribute to calculating the spirits Attributes and Active Skill ratings.
    • There's a checkbox to record if the spirit is Bound or not.
  • Gear Tab appears when gear is added to the spirit, and works as normal.
  • Matrix Tab is not included, as spirits can't read screens, access AR, or access VR.
Optional Powers

As of SR5 v0.17.1[git 1], there is no explicit support for identifying which powers are optional. Using some low-sorting Unicode character such as (the symbol for "Option" on Apple keyboards) in the Item's name can allow identifying which is which on any given spirit, and can easily be deleted after using the Summoning Workflow or Compiling Workflow to spawn a new Spirit Actor or Sprite Actor.

  • Critter Powers Tab is always shown.
  • Spells Tab are always shown, but only has a place for spells.
  • Bio Tab — No changes from the Character Actor sheet.
  • Social Tab — Not included.
  • Effects Tab — No changes from the Character Actor sheet.
  • Misc Tab — Doesn't have as many options as the Character Actor sheet, but functions fundamentally the same.

References

GitHub Issues