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Stub:Speed Freaks: Difference between revisions

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<noinclude>{{Stub|Active Effect}}</noinclude>
<noinclude>{{Stub|Active Effect}}</noinclude>
It might be compelling to use '''Multiply''' and target {{Code|system.movement.*}} for equipment like Skates or Skimmers{{Source|cf|ref=88}}, but it won't have the intended effect.
For example, one might thing to use '''Multiply''' and target {{Code|system.movement.*}} for equipment like Skates or Skimmers{{Source|cf|ref=88}}, but it won't have the intended effect. Instead, adjust the multipliers by targetting {{Code|system.modifiers.walk}} and {{Code|system.modifiers.run}} with '''Modify'''. Use an Effect Value of "+1" on {{Code|.walk}} to change the math from "Agility × 2" to "Agility × 3" and "+2" on {{Code|.run}} to change the multiplier from ×4 to ×6.
 
You'll need to adjust the multipliers by targetting {{Code|system.modifiers.walk}} and {{Code|system.modifiers.run}}. Use an Effect Value of "+1" on {{Code|.walk}} to change the math from "Agility × 2" to "Agility × 3" and "+2" on {{Code|.run}} to change the multiplier from ×4 to ×6.
<noinclude><div style="display:none;">{{References}}</div></noinclude>
<noinclude><div style="display:none;">{{References}}</div></noinclude>

Latest revision as of 20:37, 27 December 2023

Stub
This page is a Stub, meant to be transcluded into Active Effect rather than viewed directly.

For example, one might thing to use Multiply and target system.movement.* for equipment like Skates or Skimmers[sr 1], but it won't have the intended effect. Instead, adjust the multipliers by targetting system.modifiers.walk and system.modifiers.run with Modify. Use an Effect Value of "+1" on .walk to change the math from "Agility × 2" to "Agility × 3" and "+2" on .run to change the multiplier from ×4 to ×6.

References

Sourcebook

  1. Chrome Flesh (p. 88)