Mr. Johnson (talk | contribs) (Created page with "<noinclude>{{Stub}}</noinclude> <includeonly>Category:ContentCategory:Active Effect Example</includeonly> {{Whitebox|Submit Changes|As of {{Ver|0.18.5}}, you'll want to use the {{Button|Submit Changes}} button before and after changing anything on the {{Tab|Active Effect|Apply-To}} due to a saving/refresing bug.{{Issue|1104}}|float=right|width=50%}} While every piece of equipment in a gear-heavy game like SR5 can't be covered, some examples should help wrap your...") |
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<includeonly>[[Category:Content]][[Category:Active Effect Example]]</includeonly> | <includeonly>[[Category:Content]][[Category:Active Effect Example]]__NOTOC__</includeonly>While every piece of equipment in a gear-heavy game like SR5 can't be covered, {{Category|Active Effect Example|some examples}} should help wrap your head around how the [[Active Effect]]s feature functions. This example assumes you are familiar with basic system functionality and navigating the interface. Dealing with Active Effects is a very precise process, so please read carefully and follow the instructions exactly. If something isn't explicitly mentioned, leave it at the default. | ||
<noinclude><div style="display:none;">{{References}}</div></noinclude> | |||
While every piece of equipment in a gear-heavy game like SR5 can't be covered, some examples should help wrap your head around how the [[Active Effect]]s feature functions. |
Latest revision as of 20:15, 20 February 2024
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While every piece of equipment in a gear-heavy game like SR5 can't be covered, some examples should help wrap your head around how the Active Effects feature functions. This example assumes you are familiar with basic system functionality and navigating the interface. Dealing with Active Effects is a very precise process, so please read carefully and follow the instructions exactly. If something isn't explicitly mentioned, leave it at the default.