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Device Item: Difference between revisions

 
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[[Category:Item]]{{Needs Improvement}}
[[Category:Item]]
'''Device Items''' include Commlinks, Cyberdecks, and Remote Control Consoles — the primary device a character uses to create a Persona and interact with the matrix.
==Description Tab==
==Description Tab==
{{Imagebox|sr5-item-device-desc.png|Device Item Description Tab|s=0.17.0|f=11.315}}
{{Imagebox|sr5-item-device-desc.png|Device Item Description Tab|s=0.17.0|f=11.315}}
{{Stub:Description Tab}}
{{Stub:Description Tab}}
 
{{Description Tab
'''Device Items''' include fields to record additional information:
|rating=, and the Actor's active device (determined on the Actor's {{Tab|Actor|Gear}}) is used in matrix-related Tests.
* '''Rating''' for an {{Category|Actor}}'s active commlink (determined on the Actor's {{Actor|Gear Tab}}) is used in matrix-related Tests.
|conmod=. It does not actually connect to the Condition Monitor on the Actor's {{Tab|Actor|Matrix}}.{{Issue|1007}}
* '''Qty'''
|equipped=, but should not be toggled on the Item card.
* '''Conceal'''
}}
* '''Cost'''
* '''Avail'''
* '''Con. Mod.''' does not actually connect to the Condition Monitor on the Actor's {{Actor|Matrix Tab}}.{{Issue|1007}}
* '''Equipped''' should not be used, it doesn't properly interface with determining the Actor's active matrix device.{{Issue|1008}}  
* '''Wireless'''
* '''PAN'''


==Matrix Tab==
==Matrix Tab==
{{Imagebox|sr5-item-device-matrix.png|Device Item Matrix Tab|s=0.17.0|f=11.315}}
{{Imagebox|sr5-item-device-matrix.png|Device Item Matrix Tab|s=0.17.0|f=11.315}}
The '''Matrix Tab''' provides fields to configure the type of device and its '''Attack'''/'''Sleaze'''/'''Data Processing'''/'''Firewall''' array.
The '''Matrix Tab''' provides fields to configure the type of device and its {{Anchor|Attack}}/{{Anchor|Sleaze}}/{{Anchor|Data Processing}}/{{Anchor|Firewall}} array.
* If '''Type''' is set to {{Code|Commlink}} or {{Code|Remote Control Console}}, the four values are locked in place. In the future, setting it to {{Code|Remote Control Console}} will enable rigging- and drone-specific options.
* If {{Anchor|Type}} is set to {{Code|Commlink}} or {{Code|Remote Control Console}}, the four values are locked in place. In the future, setting it to {{Code|Remote Control Console}} will enable rigging- and drone-specific options.
* If '''Type''' is set to {{Code|Cyberdeck}}, the four attributes can be reconfigured. If it is the Actor's active Device, changing them on the Device Item will change them on the Actor's {{Actor|Matrix Tab}}.
* If {{Anchor|Type}} is set to {{Code|Cyberdeck}}, the four attributes can be reconfigured. If it is the Actor's active Device, changing them on the Device Item will change them on the Actor's {{Tab|Actor|Matrix}}.


==PAN Tab==
==PAN Tab==
{{Imagebox|sr5-item-device-pan.png|Device Item PAN Tab|s=0.17.0|f=11.315}}
{{Imagebox|sr5-item-device-pan.png|Device Item PAN Tab|s=0.17.0|f=11.315}}
The '''PAN Tab''' tracks which {{Category|Item|s}} are slaved to the Device. They can be dragged from any actor to the Device, and. will show the owning {{Category|Actor}}{{Issue|1004}} and the type of Item.
The '''PAN Tab''' tracks which {{Category|Item}}s are slaved to the Device. They can be dragged from any actor to the Device, and. will show the owning {{Category|Actor}}{{Issue|1004}} and the type of Item.


As of {{ver|0.17.0}}, it has no active functions.
As of {{ver|0.17.0}}, it only serves as a cross-reference link. It has no active functions.


==Effects Tab==
==Effects Tab==
{{Stub:Effects Tab}}
{{Stub:Effects Tab}}
{{References}}
{{References}}

Latest revision as of 20:54, 30 September 2024

Device Items include Commlinks, Cyberdecks, and Remote Control Consoles — the primary device a character uses to create a Persona and interact with the matrix.

Description Tab

Device Item Description Tab (SR5 v0.17.0, FVTT v11.315)

The Description Tab is common to all Item sheets. Hovering over the text shows the  Edit button, which brings up Foundry's standard ProseMirror editing tools, the same ones available when editing Journals. It provides a place to transcribe the rules from the sourcebooks for quick reference, include personal details of character elements, or jot down other gameplay noes.

The Device Item sheet includes fields to record additional information:

  • Rating is used to calculate the Item's Condition Monitor, and the Actor's active device (determined on the Actor's Actor's Gear Tab) is used in matrix-related Tests.[sr 1]
  • Qty tracks the number of this Item the character has.
  • Conceal stores the Concealability Modifier[sr 2] for the item.
  • Cost is the Item's value in nuyen.
  • Avail is the Item's Availability code.
  • Con. Mon is calculated from the Item's Rating.
  • Equipped items is linked to the Actor's Gear Tab, but should not be toggled on the Item card.
  • Wireless determines wether or not the Item is wirelessly active.
  • PAN shows which Device this item is connected to.


Matrix Tab

Device Item Matrix Tab (SR5 v0.17.0, FVTT v11.315)

The Matrix Tab provides fields to configure the type of device and its Attack/Sleaze/Data Processing/Firewall array.

  • If Type is set to Commlink or Remote Control Console, the four values are locked in place. In the future, setting it to Remote Control Console will enable rigging- and drone-specific options.
  • If Type is set to Cyberdeck, the four attributes can be reconfigured. If it is the Actor's active Device, changing them on the Device Item will change them on the Actor's Actor's Matrix Tab.

PAN Tab

Device Item PAN Tab (SR5 v0.17.0, FVTT v11.315)

The PAN Tab tracks which Items are slaved to the Device. They can be dragged from any actor to the Device, and. will show the owning Actor[git 1] and the type of Item.

As of SR5 v0.17.0, it only serves as a cross-reference link. It has no active functions.

Effects Tab

Action Item Effect Tab (SR5 v0.16.1, FVTT v11.315)

The Effects Tab is where Active Effects are configured. The image to the right shows the tab as it appears on an Action Item, but it functions the same wherever it appears.

  • Temporary Effects includes any enabled Effect with a duration. Such Effects will also show an icon on the Actor's token, if the Effect itself has an icon set.
  • Persistent Effects shows enabled Effects with no duration.
  • Inactive Effects are disabled and have no impact on any Actor properties.

Note that Active Effects inside an Item cannot be edited if the Item is on an Actor. They can only be altered if the Item is in the Items Directory in the sidebar or a Compendium.

References

GitHub Issues

Sourcebook