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Stub:Action Tab: Difference between revisions

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<noinclude>{{Stub}}</noinclude>
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{{Imagebox|sr5-item-action-action.png|Action Item Action Tab|s=0.16.1|f=11.315}}
{{Imagebox|sr5-item-action-action.webp|Action Item Action Tab|s=0.22.1|f=12.331}}
The '''Action Tab''' is used to add Test functionality to many different types of {{Category|Item}}s. It includes selectors to control a wide variety of parameters, divided into categories.{{#ifeq:{{PAGENAME}}|Action Item||The image to the right shows the tab as it appears on an [[Action Item]], but it functions fundamentally{{Issue|976}} the same wherever it appears.}}{{Edit|Stub:Action}}
The '''Action Tab''' is used to add Test functionality to many different types of {{Category|Item}}s. It includes selectors to control a wide variety of parameters, divided into categories.{{#ifeq:{{PAGENAME}}|Action Item||The image to the right shows the tab as it appears on an [[Action Item]], but it functions fundamentally{{Issue|976}} the same wherever it appears.}}{{Edit|Stub:Action}}
===Test Details===
===Test Details===
* {{Anchor|Test}} defaults to {{Code|Success Test}} and cannot be changed.{{Explain|Why show this if it can't be changed?}}
* {{Anchor|Test}} defaults to {{Code|Success Test}} and cannot be changed.{{Explain|Why show this if it can't be changed?}}
* {{Anchor|Category}} is used with the [[Active Effect#Action Categories Filter|Action Categories Filter]] on an [[Active Effect]] to determine if the Active Effect should be applied to this action.
* {{Anchor|Type}} sets the type of action{{Source|sr5|ref=163}}. The system doesn't currently enforce any sort of action economy so this setting is primarily a reminder, though it has to be set to something to unlock the other options in this section.
* {{Anchor|Type}} sets the type of action{{Source|sr5|ref=163}}. The system doesn't currently enforce any sort of action economy so this setting is primarily a reminder, though it has to be set to something to unlock the other options in this section.
** {{Anchor|Extended}} controls wether it's a regular Success Test or an Extended Test{{Source|sr5|ref=48}}.
** {{Anchor|Extended}} controls whether it's a regular Success Test or an Extended Test{{Source|sr5|ref=48}}.
* {{Anchor|Skill}} and {{Anchor|Attribute}} control what values contribute to the dice pool. It will initially show fields for one Skill and two Attributes; selecting a Skill will hide one attribute.
* {{Anchor|Skill}} and {{Anchor|Attribute}} control what values contribute to the dice pool. It will initially show fields for one Skill and two Attributes; selecting a Skill will hide one attribute.
** Selecting a Skill reveals a checkbox to control wether or not a {{Anchor|Specialization}} applies to the skill. Note that there is no validation of what the specialization is &mdash; if the box is checked, two extra dice are added to the Test pool.
** Selecting a Skill reveals a checkbox to control weather or not a {{Anchor|Specialization}} applies to the skill. Note that there is no validation of what the specialization is &mdash; if the box is checked, two extra dice are added to the Test pool.
* {{Anchor|Armor}} adds the characters total worn Armor to the dice pool.
* {{Anchor|Armor}} adds the characters total worn Armor to the dice pool.
* {{Anchor|Dice Pool Mod}} allows adding an arbitrary bonus to the test. This would be good if you were doing something like a Perception Test with equipment included.
* {{Anchor|Dice Pool Mod}} allows adding an arbitrary bonus to the test. This would be good if you were doing something like a Perception Test with equipment included.

Latest revision as of 13:21, 14 October 2024

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Action Item Action Tab (SR5 v0.22.1, FVTT v12.331)

The Action Tab is used to add Test functionality to many different types of Items. It includes selectors to control a wide variety of parameters, divided into categories.The image to the right shows the tab as it appears on an Action Item, but it functions fundamentally[git 1] the same wherever it appears.

Test Details

  • Test defaults to Success Test and cannot be changed.[explain 1]
  • Category is used with the Action Categories Filter on an Active Effect to determine if the Active Effect should be applied to this action.
  • Type sets the type of action[sr 1]. The system doesn't currently enforce any sort of action economy so this setting is primarily a reminder, though it has to be set to something to unlock the other options in this section.
    • Extended controls whether it's a regular Success Test or an Extended Test[sr 2].
  • Skill and Attribute control what values contribute to the dice pool. It will initially show fields for one Skill and two Attributes; selecting a Skill will hide one attribute.
    • Selecting a Skill reveals a checkbox to control weather or not a Specialization applies to the skill. Note that there is no validation of what the specialization is — if the box is checked, two extra dice are added to the Test pool.
  • Armor adds the characters total worn Armor to the dice pool.
  • Dice Pool Mod allows adding an arbitrary bonus to the test. This would be good if you were doing something like a Perception Test with equipment included.
  • Limit has two fields, one for a flat value and a selector for a variety of character properties. If both are used, they'll be added together.
  • Roll Mode applies one of Foundry's Roll Modes whenever the action is used. It overrides whatever is selected in the Chat Messages sidebar.

Modifiers

Clicking in the Modifier selection provides a list of adjustments for the die pool. Each of the cooresponds to one of the modifiers on the Actor's Misc Tab. If nothing is selected here, Global is applied by default, but it must be added back manually (if desired) when any other option is used.[git 1]

Damage

Picking one of the three available damage Types (Physical, Stun, or Matrix) reveals the rest of the options.

  • Damage Value and AP each have three fields. The first is a manually entered value, the second is a mathematical operation, and the third is a list of values derived from the Actor. An action configured this way will trigger the Combat workflow.
  • Element defines the type of damage (leave blank for regular damage). It interacts with settings on the character's Armor Items.

Opposed Test

Selecting an Opposed Test[explain 2] enables configuration options for Skill and Attribute similar to the main Test Details section. During the rolling process, it will present a button on the Test's roll card for the defender to roll with.

Damage Resistance Test

Settting Damage Resistance Test[explain 3] reveals configuration options for Skill and Attribute similar to the main Test Details section.

References

Explanation Needed

  1. Why show this if it can't be changed?
  2. How do the given options differ from each other?
  3. Why aren't there any other options? If there were, what could they be?

GitHub Issues

Sourcebook