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<includeonly>[[Category:Content]][[Category:Active Effect Example]]</includeonly> | <includeonly>[[Category:Content]][[Category:Active Effect Example]]__NOTOC__</includeonly>While every piece of equipment in a gear-heavy game like SR5 can't be covered, {{Category|Active Effect Example|some examples}} should help wrap your head around how the [[Active Effect]]s feature functions. This example assumes you are familiar with basic system functionality and navigating the interface. Dealing with Active Effects is a very precise process, so please read carefully and follow the instructions exactly. If something isn't explicitly mentioned, leave it at the default. | ||
While every piece of equipment in a gear-heavy game like SR5 can't be covered, {{Category|Active Effect Example|some examples}} should help wrap your head around how the [[Active Effect]]s feature functions. This example assumes you are familiar with basic system functionality and navigating the interface. Dealing with Active Effects is a very precise process, so please read carefully and follow the instructions exactly. If something isn't explicitly mentioned, leave it at the default. | |||
<noinclude><div style="display:none;">{{References}}</div></noinclude> | <noinclude><div style="display:none;">{{References}}</div></noinclude> |
Latest revision as of 20:15, 20 February 2024
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While every piece of equipment in a gear-heavy game like SR5 can't be covered, some examples should help wrap your head around how the Active Effects feature functions. This example assumes you are familiar with basic system functionality and navigating the interface. Dealing with Active Effects is a very precise process, so please read carefully and follow the instructions exactly. If something isn't explicitly mentioned, leave it at the default.