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[[Category:Content]]The SR5 system helps simplify and speed up combat encounters with Foundry's combat tracker and SR5-specific combat | [[Category:Content]][[Category:Workflow|*]]The SR5 system helps simplify and speed up combat encounters with Foundry's combat tracker and SR5-specific action {{Category|Workflow}}s. The combat tracker helps keep track of the initiative of all combat participants. See Foundry's [https://foundryvtt.com/article/combat/ Combat Encounter] article for the basic functionality of the Combat Tracker. | ||
The game system properly handles SR5's pass-based Combat Turn Sequence{{Source|sr5|ref=158}}, reducing each participant's initiative by ten at the end of a Pass and starting a new round when all combatants run out of Action Phases. | |||
The game system properly handles SR5's pass-based Combat Turn Sequence{{ | |||
A few things to note: | A few things to note: | ||
* If you right click an entry in the combat tracker, you can manually set the initiative value | * If you right click an entry in the combat tracker, you can manually set the initiative value. | ||
* The initiative is calculated based on the characters stats and the selected perception in the | * The initiative is calculated based on the characters stats and the selected perception in the {{Category|Actor}} sheet — Meatspace, Matrix, or Astral. | ||
* GM initiative rolls will either affect only NPCs or all actors (depends on the system setting for it) | * GM initiative rolls will either affect only NPCs or all actors (depends on the system setting for it). | ||
* Should an actor enter combat or reroll initiative after the first initiative pass their resulting score will be reduced | * Should an actor enter combat or reroll initiative after the first initiative pass their resulting score will be reduced as appropriate. | ||
* | * When a character takes the Full Defense or a similar defensive option, their initiative is not automatically reduced. There is a clickable link in the Roll card from the action. Make sure the correct actor is selected and click to have it applied. | ||
* Wound penalties are only be applied at the beginning of a combat round. You have to manually adjust initiative for mid-turn changes. | |||
* | |||
{{References}} | |||
Latest revision as of 21:53, 6 December 2024
The SR5 system helps simplify and speed up combat encounters with Foundry's combat tracker and SR5-specific action Workflows. The combat tracker helps keep track of the initiative of all combat participants. See Foundry's Combat Encounter article for the basic functionality of the Combat Tracker.
The game system properly handles SR5's pass-based Combat Turn Sequence[sr 1], reducing each participant's initiative by ten at the end of a Pass and starting a new round when all combatants run out of Action Phases.
A few things to note:
- If you right click an entry in the combat tracker, you can manually set the initiative value.
- The initiative is calculated based on the characters stats and the selected perception in the Actor sheet — Meatspace, Matrix, or Astral.
- GM initiative rolls will either affect only NPCs or all actors (depends on the system setting for it).
- Should an actor enter combat or reroll initiative after the first initiative pass their resulting score will be reduced as appropriate.
- When a character takes the Full Defense or a similar defensive option, their initiative is not automatically reduced. There is a clickable link in the Roll card from the action. Make sure the correct actor is selected and click to have it applied.
- Wound penalties are only be applied at the beginning of a combat round. You have to manually adjust initiative for mid-turn changes.
References
Sourcebook
- ↑ Shadowrun Fifth Edition Core Rulebook (p. 158)