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Contact Item: Difference between revisions

(Created page with "Category:Item{{Needs Improvement}}{{Imagebox|sample-{{lc:{{subst:PAGENAME}}}}.png|Weapon Item|s=0.16.1|f=11.315}}")
 
m (Text replacement - "{{Stub:Effects}}" to "{{Stub:Effects Tab}}")
 
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[[Category:Item]]{{Needs Improvement}}{{Imagebox|sample-{{lc:Contact Item}}.png|Weapon Item|s=0.16.1|f=11.315}}
[[Category:Item]]
'''Contact Items''' provide a place to store information about who a character knows. They appear on the {{Tab|Actor|Social}}.
==Description Tab==
{{Imagebox|sr5-item-contact-desc.png|Contact Item Description Tab|s=0.16.1|f=11.315}}
{{Stub:Description Tab}}
==Info Tab==
{{Imagebox|sr5-item-contact-info.png|Contact Item Info Tab|s=0.16.1|f=11.315}}
The '''Info Tab'''{{Issue|1012}} records the mechanical details of the contact.
* {{Anchor|Type}}
* {{Anchor|Connection}}
* {{Anchor|Loyalty}}
* {{Anchor|Family}}
* {{Anchor|Blackaail}}
* {{Anchor|Group}}
 
==Effects Tab==
{{Stub:Effects Tab}}
{{References}}

Latest revision as of 21:25, 14 December 2023

Contact Items provide a place to store information about who a character knows. They appear on the Actor's Social Tab.

Description Tab

Contact Item Description Tab (SR5 v0.16.1, FVTT v11.315)

The Description Tab is common to all Item sheets. Hovering over the text shows the  Edit button, which brings up Foundry's standard ProseMirror editing tools, the same ones available when editing Journals. It provides a place to transcribe the rules from the sourcebooks for quick reference, include personal details of character elements, or jot down other gameplay noes.

Info Tab

Contact Item Info Tab (SR5 v0.16.1, FVTT v11.315)

The Info Tab[git 1] records the mechanical details of the contact.

  • Type
  • Connection
  • Loyalty
  • Family
  • Blackaail
  • Group

Effects Tab

Equipment Item Effect Tab (SR5 v0.24.3, FVTT v11.315)

The Effects Tab is where Active Effects are configured. The image to the right shows the tab as it appears on an Equipment Item, but it functions the same wherever it appears.

New Active Effects can be added to an Item by pressing + Add, or copied from Actors or other Items via drag-and-drop.

References

GitHub Issues