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Complex Form Item: Difference between revisions

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[[Category:Item]]{{Needs Improvement}}{{Imagebox|sample-item-complex-desc.png|Weapon Item|s=0.16.1|f=11.315}}
[[Category:Item]]
'''Complex Form Items''' record all the particulars of a Complex Form.{{source|sr5|ref=251}} They appear on the {{Tab|Actor|Matrix}} for Emerged characters.
==Description Tab==
{{Imagebox|sr5-item-complex-desc.png|Complex Form Item Description Tab|s=0.16.1|f=11.315}}
{{Stub:Description Tab}}
==Complex Form Tab==
{{Imagebox|sr5-item-complex-complex.png|Complex Form Item Description Tab|s=0.16.1|f=11.315}}
The '''Complex Form Tab''' functions in a similar manner to the [[Action Item#Action Tab|Action Tab]], but specifically configured for the [[Complex Form Workflow]].
* {{Anchor|Matrix Target}} records and displays the types of icons the {{Item|Complex Form}}, one of {{Code|Persona}}, {{Code|Device}}, {{Code|File}}, {{Code|Self}}, {{Code|Sprite}}, or {{Code|Other}}.
* {{Anchor|Duration}} records and displays the duration, one of {{Code|Instant}}, {{Code|Sustained}}, or {{Code|Permanent}}.
* {{Anchor|Fade Value}} is actively used in the Fade Resistance Test.
==Effects Tab==
{{Stub:Effects Tab}}
{{References}}

Latest revision as of 21:25, 14 December 2023

Complex Form Items record all the particulars of a Complex Form.[sr 1] They appear on the Actor's Matrix Tab for Emerged characters.

Description Tab

Complex Form Item Description Tab (SR5 v0.16.1, FVTT v11.315)

The Description Tab is common to all Item sheets. Hovering over the text shows the  Edit button, which brings up Foundry's standard ProseMirror editing tools, the same ones available when editing Journals. It provides a place to transcribe the rules from the sourcebooks for quick reference, include personal details of character elements, or jot down other gameplay noes.

Complex Form Tab

Complex Form Item Description Tab (SR5 v0.16.1, FVTT v11.315)

The Complex Form Tab functions in a similar manner to the Action Tab, but specifically configured for the Complex Form Workflow.

  • Matrix Target records and displays the types of icons the Complex Form, one of Persona, Device, File, Self, Sprite, or Other.
  • Duration records and displays the duration, one of Instant, Sustained, or Permanent.
  • Fade Value is actively used in the Fade Resistance Test.

Effects Tab

Action Item Effect Tab (SR5 v0.16.1, FVTT v11.315)

The Effects Tab is where Active Effects are configured. The image to the right shows the tab as it appears on an Action Item, but it functions the same wherever it appears.

  • Temporary Effects includes any enabled Effect with a duration. Such Effects will also show an icon on the Actor's token, if the Effect itself has an icon set.
  • Persistent Effects shows enabled Effects with no duration.
  • Inactive Effects are disabled and have no impact on any Actor properties.

Note that Active Effects inside an Item cannot be edited if the Item is on an Actor. They can only be altered if the Item is in the Items Directory in the sidebar or a Compendium.

References

Sourcebook