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SR5 Foundry VTT System Wiki

Chummer Character Importer: Difference between revisions

Line 21: Line 21:
* Active Skills and Knowledge Skills (including Languages)
* Active Skills and Knowledge Skills (including Languages)
* Gear (weapons, armor, devices etc., however see below for more details)  
* Gear (weapons, armor, devices etc., however see below for more details)  
* Adept powers and spells
* Spells, Rituals, and Adept Powers
* Qualities, Contacts, Lifestyle
* Qualities, Contacts, Lifestyle
* Some modifiers like bonus initiative from cyberware, bonus to attributes from bioware etc.
* Some modifiers like bonus initiative from cyberware, bonus to attributes from bioware etc.

Revision as of 20:54, 22 November 2023

The SR5 system allows users to import characters from Chummer5a.

Needs Improvement
Keep in mind that the character importer is not perfect. This function should be considered experimental and unstable.

The Import Is Not Perfect

  • Do not import to an existing Character Actor without unchecking the appropriate boxes.
  • The importer does not check to see if it's going to duplicate things. If you import twice you will have a lot of duplicates (like Items and Knowledge Kills) and will need to manually prune the duplicates.

How To Import A Character

Chummer Character Import Window (SR5 v0.16.1, FVTT v11.315)

The importer is found in the Misc Tab of the Character Actor sheet. At this time SR5 v0.16.1 it only works with characters, though it will aslos import any vehicles the character has.

  1. In Chummer, go to File ¦ Export.
  2. In Chummer, click on the text to select it all (use CTRL+A if needed) and copy the text (CTRL+C). There is no need to save the file.
  3. In Foundry, create a new Character Actor or open an existing Character Actor. Navigate to the Misc Tab, and click Import Character button.
    • If this is the first time importing the character, it's safe to leave all the options selected.
    • When attempting to update a character, be aware that duplicates can be generated. Uncheck things that have not be updated in Chummer and therefore should not be updated in Foundry.
  4. Paste the text from Chummer into the Foundry text field and click the Submit button.

The import will execute and the Actor will be reflect the data from Chummer.

What Is Imported

The following things are imported:

  • Basic information (e.g. name, karma, nuyen, description)
  • Attributes
  • Active Skills and Knowledge Skills (including Languages)
  • Gear (weapons, armor, devices etc., however see below for more details)
  • Spells, Rituals, and Adept Powers
  • Qualities, Contacts, Lifestyle
  • Some modifiers like bonus initiative from cyberware, bonus to attributes from bioware etc.

What Is Not Imported (or Imported Incorrectly)

The following things are not imported:

  • Native Language Skills do not have any value nor do they have any indication that they're special — they import without any rating at all.
  • All kind of item mods. For example weapon accessories (e.g. smartgun system) or the installed mods in cyber eyes / limbs. The exception to this are armor mods.
  • A lot of bonuses from adept powers / cyberware are not automatically applied.
  • Bound Spirits
  • Alchemical Preparations
  • Limits are set to a fixed value on melee weapons
  • Mugshots
  • There are several things that the system does not yet support, e.g. like metamagic from initiation. Obviously this info is also not supported.

What To Do After The Import

  • Make sure that the bonuses from various sources like adept powers, cyberware etc. are applied correctly. The importer only does some basic things here. You can add various bonuses under the 'Misc' tab.
  • Manually add the things that are not imported, if you need them (see above). The item compendium can be useful for that.
  • Equip / unequip the gear that you want. Most of the time chummer has everything marked as equipped, which is probably not what you want.