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SR5 Foundry VTT System Wiki

Ammunition Item: Difference between revisions

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==Effects Tab==
==Effects Tab==
{{Stub:Effects Tab}}
{{Stub:Effects Tab}}
{{Whitebox|Reloading}}
{{References}}
{{References}}

Revision as of 16:49, 28 November 2023

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This article was last edited Tuesday, November 28, 2023 by Mr. Johnson.

Description Tab

Weapon Item (SR5 v0.16.1, FVTT v11.315)

Ammo Tab

Weapon Item (SR5 v0.16.1, FVTT v11.315)

Effects Tab

Action Item Effect Tab (SR5 v0.16.1, FVTT v11.315)

The Effects Tab is where Active Effects are configured. The image to the right shows the tab as it appears on an Action Item, but it functions the same wherever it appears.

  • Temporary Effects includes any enabled Effect with a duration. Such Effects will also show an icon on the Actor's token, if the Effect itself has an icon set.
  • Persistent Effects shows enabled Effects with no duration.
  • Inactive Effects are disabled and have no impact on any Actor properties.

Note that Active Effects inside an Item cannot be edited if the Item is on an Actor. They can only be altered if the Item is in the Items Directory in the sidebar or a Compendium.

Reloading

Ammo in an Actor's Gear Tab should be thought of as loose rounds or boxed ammo, not ready to be used in a particular weapon. Each Weapon has an internal inventory, the Weapon's Ammo Tab, reflecting what's loaded into clips ready for use with that specific weapon.

As of SR5 v0.20.0, switching Ammo types in a Weapon is somewhat of a manual process. In effect, you have to unload the weapon manually before switching ammo types and reloading.

  1. On the Weapon Item's Weapon Tab, zero out the ammo but remember how many rounds were left.
  2. On the Weapon Item's Ammo Tab, edit the Ammo Item and add the removed quantity back to the weapon's inventory.
  3. On the Weapon Item's Ammo Tab, select the new ammo type.
  4. On the Actor's Gear Tab, click Reload (X/Y) on the weapon.
This will update the ammo quantity in the weapon and deduct it from the weapon's inventory.