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==Matrix Tab== | ==Matrix Tab== | ||
{{Imagebox|sr5-item-device-matrix.png|Device Item Matrix Tab|s=0.17.0|f=11.315}} | {{Imagebox|sr5-item-device-matrix.png|Device Item Matrix Tab|s=0.17.0|f=11.315}} | ||
The '''Matrix Tab''' provides fields to configure the type of device and its | The '''Matrix Tab''' provides fields to configure the type of device and its {{Anchor|Attack}}/{{Anchor|Sleaze}}/{{Anchor|Data Processing}}/{{Anchor|Firewall}} array. | ||
* If | * If {{Anchor|Type}} is set to {{Code|Commlink}} or {{Code|Remote Control Console}}, the four values are locked in place. In the future, setting it to {{Code|Remote Control Console}} will enable rigging- and drone-specific options. | ||
* If | * If {{Anchor|Type}} is set to {{Code|Cyberdeck}}, the four attributes can be reconfigured. If it is the Actor's active Device, changing them on the Device Item will change them on the Actor's {{Actor|Matrix Tab}}. | ||
==PAN Tab== | ==PAN Tab== | ||
{{Imagebox|sr5-item-device-pan.png|Device Item PAN Tab|s=0.17.0|f=11.315}} | {{Imagebox|sr5-item-device-pan.png|Device Item PAN Tab|s=0.17.0|f=11.315}} |
Revision as of 02:13, 3 December 2023
Device Items include Commlinks, Cyberdecks, and Remote Control Consoles — the primary device a character uses to create a Persona and interact with the matrix.
Description Tab
The Description Tab is common to all Item sheets. Hovering over the text shows the Edit button, which brings up Foundry's standard ProseMirror editing tools, the same ones available when editing Journals. It provides a place to transcribe the rules from the sourcebooks for quick reference, include personal details of character elements, or jot down other gameplay noes.
The Device Item sheet includes fields to record additional information:
- Rating is used to calculate the Item's Condition Monitor, and the Actor's active device (determined on the Actor's Template:Actor) is used in matrix-related Tests.[sr 1]
- Qty tracks the number of this Item the character has.
- Conceal stores the Concealability Modifier[sr 2] for the item.
- Cost is the Item's value in nuyen.
- Avail is the Item's Availability code.
- Con. Mon is calculated from the Item's Rating.
- Equipped items is linked to the Actor's Gear Tab, but should not be toggled on the Item card. It does not properly interface with determining the Actor's active matrix device.[git 1]
- Wireless determines wether or not the Item is wirelessly active.
- PAN shows which Device this item is connected to.
Matrix Tab
The Matrix Tab provides fields to configure the type of device and its Attack/Sleaze/Data Processing/Firewall array.
- If Type is set to
Commlink
orRemote Control Console
, the four values are locked in place. In the future, setting it toRemote Control Console
will enable rigging- and drone-specific options. - If Type is set to
Cyberdeck
, the four attributes can be reconfigured. If it is the Actor's active Device, changing them on the Device Item will change them on the Actor's Template:Actor.
PAN Tab
The PAN Tab tracks which Items are slaved to the Device. They can be dragged from any actor to the Device, and. will show the owning Actor[git 2] and the type of Item.
As of SR5 v0.17.0, it only serves as a cross-reference link. It has no active functions.
Effects Tab
The Effects Tab is where Active Effects are configured. The image to the right shows the tab as it appears on an Action Item, but it functions the same wherever it appears. [ edit ]
- Temporary Effects includes any enabled Effect with a duration. Such Effects will also show an icon on the Actor's token, if the Effect itself has an icon set.
- Persistent Effects shows enabled Effects with no duration.
- Inactive Effects are disabled and have no impact on any Actor properties.
Note that Active Effects inside an Item cannot be edited if the Item is on an Actor. They can only be altered if the Item is in the Items Directory in the sidebar or a Compendium.
References
GitHub Issues
Sourcebook
- ↑ Shadowrun Fifth Edition Core Rulebook (p. 421)
- ↑ Shadowrun Fifth Edition Core Rulebook (p. 420)