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<noinclude>{{Stub}}</noinclude>{{Imagebox|sr5-item-armor-armor.png|Armor Item Armor Tab|s=0.16.1|f=11.315}} | <noinclude>{{Stub}}</noinclude>{{Imagebox|sr5-item-armor-armor.png|Armor Item Armor Tab|s=0.16.1|f=11.315}} | ||
The '''Armor Tab''' has options for configuring '''{{Item|{{#explode:{{PAGENAME}}| }}}}'s''' defensive properties. | The '''Armor Tab''' has options for configuring '''{{Item|{{#explode:{{PAGENAME}}| }}}}'s''' defensive properties.{{Edit|Stub:Armor Tab}} | ||
* '''Armor Value''' is the base protective value of the item. Only the single highest Armor Value among all equiped items is applied. {{#ifeq:{{PAGENAME}}|Armor Item|Keep in mind that {{Item|Bioware}} and {{Item|Cyberware}} have Armor functionality too.}} | * '''Armor Value''' is the base protective value of the item. Only the single highest Armor Value among all equiped items is applied. {{#ifeq:{{PAGENAME}}|Armor Item|Keep in mind that {{Item|Bioware}} and {{Item|Cyberware}} have Armor functionality too.}} | ||
* '''Accessory''' items apply the Armor Value to the Actor regardless of other equipped items. It's meant for things like forearm guards and shields . | * '''Accessory''' items apply the Armor Value to the Actor regardless of other equipped items. It's meant for things like forearm guards and shields. | ||
Revision as of 01:01, 3 December 2023
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The Armor Tab has options for configuring Armor's defensive properties.[ edit ]
- Armor Value is the base protective value of the item. Only the single highest Armor Value among all equiped items is applied.
- Accessory items apply the Armor Value to the Actor regardless of other equipped items. It's meant for things like forearm guards and shields.