Mr. Johnson (talk | contribs) No edit summary |
Mr. Johnson (talk | contribs) |
||
Line 11: | Line 11: | ||
==Program Tab== | ==Program Tab== | ||
{{Imagebox|sr5-item-program-program.png|Program Item Program Tab|s=0.17.0|f=11.315}} | {{Imagebox|sr5-item-program-program.png|Program Item Program Tab|s=0.17.0|f=11.315}} | ||
The '''Program Tab''' has a {{Anchor|Type}} selector that can be one of {{Code|Agent}}, {{Code|Common Program}}, or {{Code|Hacking Program}}. It doesn't do anything. | |||
==Effects Tab== | ==Effects Tab== | ||
{{Stub:Effects Tab}} | {{Stub:Effects Tab}} | ||
{{References}} | {{References}} |
Revision as of 02:42, 3 December 2023
This article was last edited Sunday, December 3, 2023 by Mr. Johnson.
Description Tab
The Description Tab is common to all Item sheets. Hovering over the text shows the Edit button, which brings up Foundry's standard ProseMirror editing tools, the same ones available when editing Journals. It provides a place to transcribe the rules from the sourcebooks for quick reference, include personal details of character elements, or jot down other gameplay noes.
The Program Item sheet includes fields to record additional information:
- Rating can be recorded, but has no immediate mechanical effects.
- Qty tracks the number of this Item the character has.
- Cost is the Item's value in nuyen.
- Avail is the Item's Availability code.
- Equipped items is linked to the Actor's Gear Tab.
- Wireless determines wether or not the Item is wirelessly active.
- PAN shows which Device this item is connected to.
Program Tab
The Program Tab has a Type selector that can be one of Agent
, Common Program
, or Hacking Program
. It doesn't do anything.
Effects Tab
The Effects Tab is where Active Effects are configured. The image to the right shows the tab as it appears on an Action Item, but it functions the same wherever it appears. [ edit ]
- Temporary Effects includes any enabled Effect with a duration. Such Effects will also show an icon on the Actor's token, if the Effect itself has an icon set.
- Persistent Effects shows enabled Effects with no duration.
- Inactive Effects are disabled and have no impact on any Actor properties.
Note that Active Effects inside an Item cannot be edited if the Item is on an Actor. They can only be altered if the Item is in the Items Directory in the sidebar or a Compendium.