Mr. Johnson (talk | contribs) m (Text replacement - "{{Stub:Description}}" to "{{Stub:Description Tab}}") Tag: Reverted |
Mr. Johnson (talk | contribs) m (Text replacement - "{{Stub:Effects}}" to "{{Stub:Effects Tab}}") Tag: Reverted |
||
Line 18: | Line 18: | ||
* '''Accuracy''' adjusts the Limit used for the Attack. | * '''Accuracy''' adjusts the Limit used for the Attack. | ||
==Effects Tab== | ==Effects Tab== | ||
{{Stub:Effects}} | {{Stub:Effects Tab}} | ||
{{References}} | {{References}} |
Revision as of 21:25, 14 December 2023
Ammo in an Actor's Gear Tab should be thought of as loose rounds or boxed ammo, not ready to be used in a particular weapon. Each Weapon has an internal inventory, the Weapon's Ammo Tab, reflecting what's loaded into clips ready for use with that specific weapon.
As of SR5 v0.20.0, switching Ammo types in a Weapon is somewhat of a manual process. In effect, you have to unload the weapon manually before switching ammo types and reloading.
- On the Weapon Item's Weapon Tab, zero out the ammo but remember how many rounds were left.
- On the Weapon Item's Ammo Tab, edit the Ammo Item and add the removed quantity back to the weapon's inventory.
- On the Weapon Item's Ammo Tab, select the new ammo type.
- On the Actor's Gear Tab, click
Reload (X/Y)
on the weapon.
Ammunition Items modify the statistics of Weapons.
Description Tab
The Description Tab is common to all Item sheets. Hovering over the text shows the Edit button, which brings up Foundry's standard ProseMirror editing tools, the same ones available when editing Journals. It provides a place to transcribe the rules from the sourcebooks for quick reference, include personal details of character elements, or jot down other gameplay noes. Template:Description
Ammo Tab
The Ammo Tab provides configuration options to control how the loaded ammunition affects a Weapon's properties.
- Type controls wether the attack deals
Physical
orStun
damage. - Damage Value alters the Weapon's Damage Value. By default, it's addition or subtraction.
- Replace Damage makes the Ammunition's Damage Value replace the Weapon's.
- Element overrides the Weapon's native damage type, good for things like Stick'n'Shock rounds.
- AP alters the Weapon's Armor Piercing value.
- Blast Radius adds an AoE effect to the weapon.
- Dropoff (not shown) appears if the Blast Radius is anything but zero.
- Accuracy adjusts the Limit used for the Attack.
Effects Tab
The Effects Tab is where Active Effects are configured. The image to the right shows the tab as it appears on an Action Item, but it functions the same wherever it appears. [ edit ]
- Temporary Effects includes any enabled Effect with a duration. Such Effects will also show an icon on the Actor's token, if the Effect itself has an icon set.
- Persistent Effects shows enabled Effects with no duration.
- Inactive Effects are disabled and have no impact on any Actor properties.
Note that Active Effects inside an Item cannot be edited if the Item is on an Actor. They can only be altered if the Item is in the Items Directory in the sidebar or a Compendium.