Mr. Johnson (talk | contribs) (Created page with "<noinclude>{{Stub|Active Effect}}</noinclude> It might be compelling to use '''Multiply''' for equipment like Skates or Skimmers{{Source|cf|ref=88}}, but it won't have the intended effect. Instead, you'll need to adjust the multipliers by targetting {{Code|system.modifiers.walk}} and {{Code|system.modifiers.run}}. Use an Effect Value of "+1" on {{Code|.walk}} to change the math from "Agility × 2" to "Agility × 3" and "+2" on {{Code|.run}} to change the the multiplier f...") |
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<noinclude>{{Stub|Active Effect}}</noinclude> | <noinclude>{{Stub|Active Effect}}</noinclude> | ||
It might be compelling to use '''Multiply''' for equipment like Skates or Skimmers{{Source|cf|ref=88}}, but it won't have the intended effect. Instead, you'll need to adjust the multipliers by targetting {{Code|system.modifiers.walk}} and {{Code|system.modifiers.run}}. Use an Effect Value of "+1" on {{Code|.walk}} to change the math from "Agility × 2" to "Agility × 3" and "+2" on {{Code|.run}} to change | It might be compelling to use '''Multiply''' for equipment like Skates or Skimmers{{Source|cf|ref=88}}, but it won't have the intended effect. Instead, you'll need to adjust the multipliers by targetting {{Code|system.modifiers.walk}} and {{Code|system.modifiers.run}}. Use an Effect Value of "+1" on {{Code|.walk}} to change the math from "Agility × 2" to "Agility × 3" and "+2" on {{Code|.run}} to change the multiplier from ×4 to ×6. | ||
<noinclude><div style="display:none;">{{References}}</div></noinclude> | <noinclude><div style="display:none;">{{References}}</div></noinclude> |
Revision as of 16:09, 27 December 2023
Stub
This page is a Stub, meant to be transcluded into Active Effect rather than viewed directly.
It might be compelling to use Multiply for equipment like Skates or Skimmers[sr 1], but it won't have the intended effect. Instead, you'll need to adjust the multipliers by targetting system.modifiers.walk
and system.modifiers.run
. Use an Effect Value of "+1" on .walk
to change the math from "Agility × 2" to "Agility × 3" and "+2" on .run
to change the multiplier from ×4 to ×6.