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Medkit: Difference between revisions

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The humble Medkit{{source|sr5|ref=450}} is an example of an [[Equipment Item]] that uses different Apply-To modes and multiple Active Effects to allow for all it's operating modes.  
The humble Medkit{{source|sr5|ref=450}} is an example of an [[Equipment Item]] that uses different Apply-To modes and multiple Active Effects to allow for all it's operating modes.  
===Medkit Limit Increase===
===Medkit Limit Increase===
{{Imagebox|sr5-effect-sample-medkit-limit.webp|First Aid Test Roll Card|f=11.315|s=0.18.5}}
The basic functionality is to provide it's rating as a limit increase.
The basic functionality is to provide it's rating as a limit increase.
* '''Details Tab'''
* '''Details Tab'''
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** '''Effect Icon''' and '''Icon Tint Color''' are likewise not code-relevant.
** '''Effect Icon''' and '''Icon Tint Color''' are likewise not code-relevant.
** '''Effect Suspended''' and '''Apply for wireless active only''' should be unchecked.
** '''Effect Suspended''' and '''Apply for wireless active only''' should be unchecked.
** '''Apply for equiped item only''' should be checked, so that selection from the {{Tab|Actor|Gear}} can control wether or not the affect is applied.
** '''Apply for equipped item only''' should be checked, so that selection from the {{Tab|Actor|Gear}} can control wether or not the affect is applied.
* '''Apply-To Tab'''
** '''Apply-To''' should be set to {{Code|Test}}.
** '''Skills Filter''' should be set to {{Code|First Aid}}, the rest should be empty. Note that while we are modifying a limit, we're not filtering based on that limit. The skill alone is enough.
* '''Duration Tab''' can be skipped.
* '''Effects Tab''' has one effect
** '''Attribute Key''' is {{Code|data.limit}}, this tells the system we're attempting to adjust the limit.
** '''Change Mode''' is {{Code|Modify}}, because we want other things that might affect the roll to be included, too.
** '''Effect Value''' is {{Code|@system.technology.rating}}
===Medkit Wireless Bonus===
* '''Medkit Wireless Bonus''' set to {{Code|Test}} with a Skills Filter of {{Code|First Aid}}. You'll need to set both "Apply for [...]" options activated on the Details Tab.


===Medkit in Autonomous Mode===
* '''Medkit in Autonomous Mode''' set to {{Code|Test Via Item}}.
* '''Medkit in Autonomous Mode''' set to {{Code|Test Via Item}}.
* '''Medkit Limit Increase''' set to {{Code|Test}} with a Skills Filter of {{Code|First Aid}}. You'll also need to set "Apply for equipped item only" activated on the Details Tab.
 
* '''Medkit Wireless Bonus''' set to {{Code|Test}} with a Skills Filter of {{Code|First Aid}}. You'll need to set both "Apply for [...]" options activated on the Details Tab.
{{References}}
{{References}}

Revision as of 15:39, 18 January 2024

Needs Improvement
This page is incomplete.

This article was last edited Thursday, January 18, 2024 by Mr. Johnson.

While every piece of equipment in a gear-heavy game like SR5 can't be covered, some examples should help wrap your head around how the Active Effects feature functions. These examples assume you are familiar with basic system functionality and navigating the interface.

Note that as of SR5 v0.18.4, you'll want to use Submit Changes before and after changing anything on the Active Effect's Apply-To Tab due to a saving/refresing bug.[git 1]

Medkit

The humble Medkit[sr 1] is an example of an Equipment Item that uses different Apply-To modes and multiple Active Effects to allow for all it's operating modes.

Medkit Limit Increase

First Aid Test Roll Card (SR5 v0.18.5, FVTT v11.315)

The basic functionality is to provide it's rating as a limit increase.

  • Details Tab
    • Effect Name can be whatever you'd like, but something like "Medkit Limit Increase" would be appropriate.
    • Effect Icon and Icon Tint Color are likewise not code-relevant.
    • Effect Suspended and Apply for wireless active only should be unchecked.
    • Apply for equipped item only should be checked, so that selection from the Actor's Gear Tab can control wether or not the affect is applied.
  • Apply-To Tab
    • Apply-To should be set to Test.
    • Skills Filter should be set to First Aid, the rest should be empty. Note that while we are modifying a limit, we're not filtering based on that limit. The skill alone is enough.
  • Duration Tab can be skipped.
  • Effects Tab has one effect
    • Attribute Key is data.limit, this tells the system we're attempting to adjust the limit.
    • Change Mode is Modify, because we want other things that might affect the roll to be included, too.
    • Effect Value is @system.technology.rating

Medkit Wireless Bonus

  • Medkit Wireless Bonus set to Test with a Skills Filter of First Aid. You'll need to set both "Apply for [...]" options activated on the Details Tab.

Medkit in Autonomous Mode

  • Medkit in Autonomous Mode set to Test Via Item.

References

GitHub Issues

Sourcebook