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Medkit: Difference between revisions

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Note that as of {{Ver|0.18.5}}, you'll want to use {{Button|Submit Changes}} before and after changing anything on the {{Tab|Active Effect|Apply-To}} due to a saving/refresing bug.{{Issue|1104}}
Note that as of {{Ver|0.18.5}}, you'll want to use {{Button|Submit Changes}} before and after changing anything on the {{Tab|Active Effect|Apply-To}} due to a saving/refresing bug.{{Issue|1104}}
==Medkit==
==Medkit==
The humble Medkit{{source|sr5|ref=450}} is an example of an [[Equipment Item]] that uses different Apply-To modes and multiple Active Effects to allow for all it's operating modes.  
The humble Medkit{{source|sr5|ref=450}} is an example of an [[Equipment Item]] that uses different Apply-To modes and multiple Active Effects to allow for all it's operating modes. The first two — Limit Increase and Pool Increase — will apply when making a roll from the {{Tab|Actor|Skill}}, while the last works when triggering a roll from the {{Tab|Actor|Gear}}.
===Medkit Limit Increase===
===Medkit Limit Increase===
The basic functionality is to provide it's rating as a limit increase.
The basic functionality is to provide it's rating as a limit increase.
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** '''Effect Value''' is {{Code|@system.technology.rating}}
** '''Effect Value''' is {{Code|@system.technology.rating}}


===Medkit Wireless Bonus===
===Medkit Pool Increase===
* '''Medkit Wireless Bonus''' set to {{Code|Test}} with a Skills Filter of {{Code|First Aid}}. You'll need to set both "Apply for [...]" options activated on the Details Tab.
* '''Details Tab'''
** '''Effect Name''', '''Effect Icon''', and '''Icon Tint Color''' are as above; "Medkit Pool Increase" would work for the name.
** '''Effect Suspended''' should be unchecked.
** '''Apply for wireless active only''' and '''Apply for equipped item only''' should both be checked, because the item needs to be equipped ''and'' wireless enabled.
* '''Apply-To Tab'''
** '''Apply-To''' is the same as above.
* '''Duration Tab''' can be skipped.
* '''Effects Tab''' is the same as above, except '''Attribute Key''' is {{Code|data.pool}} because we're adding dice, not limit.


===Medkit in Autonomous Mode===
===Medkit in Autonomous Mode===
The last function to create is the medkit operating on it's own.
* '''Medkit in Autonomous Mode''' set to {{Code|Test Via Item}}.
* '''Medkit in Autonomous Mode''' set to {{Code|Test Via Item}}.


{{References}}
{{References}}

Revision as of 16:02, 18 January 2024

Needs Improvement
This page is incomplete.

This article was last edited Thursday, January 18, 2024 by Mr. Johnson.

While every piece of equipment in a gear-heavy game like SR5 can't be covered, some examples should help wrap your head around how the Active Effects feature functions. These examples assume you are familiar with basic system functionality and navigating the interface.

Note that as of SR5 v0.18.5, you'll want to use Submit Changes before and after changing anything on the Active Effect's Apply-To Tab due to a saving/refresing bug.[git 1]

Medkit

The humble Medkit[sr 1] is an example of an Equipment Item that uses different Apply-To modes and multiple Active Effects to allow for all it's operating modes. The first two — Limit Increase and Pool Increase — will apply when making a roll from the Actor's Skill Tab, while the last works when triggering a roll from the Actor's Gear Tab.

Medkit Limit Increase

The basic functionality is to provide it's rating as a limit increase.

  • Details Tab
    • Effect Name can be whatever you'd like, but something like "Medkit Limit Increase" would be appropriate.
    • Effect Icon and Icon Tint Color are likewise not code-relevant.
    • Effect Suspended and Apply for wireless active only should be unchecked.
    • Apply for equipped item only should be checked, so that selection from the Actor's Gear Tab can control wether or not the affect is applied.
  • Apply-To Tab
    • Apply-To should be set to Test.
    • Skills Filter should be set to First Aid, the rest should be empty. Note that while we are modifying a limit, we're not filtering based on that limit. The skill alone is enough.
  • Duration Tab can be skipped.
  • Effects Tab has one effect
    • Attribute Key is data.limit, this tells the system we're attempting to adjust the limit.
    • Change Mode is Modify, because we want other things that might affect the roll to be included, too.
    • Effect Value is @system.technology.rating

Medkit Pool Increase

  • Details Tab
    • Effect Name, Effect Icon, and Icon Tint Color are as above; "Medkit Pool Increase" would work for the name.
    • Effect Suspended should be unchecked.
    • Apply for wireless active only and Apply for equipped item only should both be checked, because the item needs to be equipped and wireless enabled.
  • Apply-To Tab
    • Apply-To is the same as above.
  • Duration Tab can be skipped.
  • Effects Tab is the same as above, except Attribute Key is data.pool because we're adding dice, not limit.

Medkit in Autonomous Mode

The last function to create is the medkit operating on it's own.

  • Medkit in Autonomous Mode set to Test Via Item.

References

GitHub Issues

Sourcebook