Mr. Johnson (talk | contribs) (Created page with "<noinclude>{{Stub}}</noinclude> <includeonly>Category:ContentCategory:Active Effect Example</includeonly> {{Whitebox|Submit Changes|As of {{Ver|0.18.5}}, you'll want to use the {{Button|Submit Changes}} button before and after changing anything on the {{Tab|Active Effect|Apply-To}} due to a saving/refresing bug.{{Issue|1104}}|float=right|width=50%}} While every piece of equipment in a gear-heavy game like SR5 can't be covered, some examples should help wrap your...") |
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{{Whitebox|Submit Changes|As of {{Ver|0.18.5}}, you'll want to use the {{Button|Submit Changes}} button before and after changing anything on the {{Tab|Active Effect|Apply-To}} due to a saving/refresing bug.{{Issue|1104}}|float=right|width=50%}} | {{Whitebox|Submit Changes|As of {{Ver|0.18.5}}, you'll want to use the {{Button|Submit Changes}} button before and after changing anything on the {{Tab|Active Effect|Apply-To}} due to a saving/refresing bug.{{Issue|1104}}|float=right|width=50%}} | ||
While every piece of equipment in a gear-heavy game like SR5 can't be covered, some examples should help wrap your head around how the [[Active Effect]]s feature functions. These examples assume you are familiar with basic system functionality and navigating the interface. | While every piece of equipment in a gear-heavy game like SR5 can't be covered, some examples should help wrap your head around how the [[Active Effect]]s feature functions. These examples assume you are familiar with basic system functionality and navigating the interface. | ||
<noinclude><div style="display:none;">{{References}}</div></noinclude> |
Revision as of 16:21, 18 January 2024
Stub
This page is a Stub, meant to be transcluded into another page rather than viewed directly.
Submit Changes
As of SR5 v0.18.5, you'll want to use the Submit Changes button before and after changing anything on the Active Effect's Apply-To Tab due to a saving/refresing bug.[git 1]
While every piece of equipment in a gear-heavy game like SR5 can't be covered, some examples should help wrap your head around how the Active Effects feature functions. These examples assume you are familiar with basic system functionality and navigating the interface.