Anonymous
×
Create a new article
Write your page title here:
We currently have 55 articles on SR5 Foundry VTT System Wiki. Type your article name above or click on one of the titles below and start writing!



SR5 Foundry VTT System Wiki

Stub:Active Effect Example: Difference between revisions

No edit summary
No edit summary
Line 2: Line 2:
<includeonly>[[Category:Content]][[Category:Active Effect Example]]</includeonly>
<includeonly>[[Category:Content]][[Category:Active Effect Example]]</includeonly>
{{Whitebox|Submit Changes|As of {{Ver|0.18.5}}, you'll want to use the {{Button|Submit Changes}} button before and after changing anything on the {{Tab|Active Effect|Apply-To}} due to a saving/refresing bug.{{Issue|1104}}|float=right|width=50%}}
{{Whitebox|Submit Changes|As of {{Ver|0.18.5}}, you'll want to use the {{Button|Submit Changes}} button before and after changing anything on the {{Tab|Active Effect|Apply-To}} due to a saving/refresing bug.{{Issue|1104}}|float=right|width=50%}}
While every piece of equipment in a gear-heavy game like SR5 can't be covered, some examples should help wrap your head around how the [[Active Effect]]s feature functions. These examples assume you are familiar with basic system functionality and navigating the interface.
While every piece of equipment in a gear-heavy game like SR5 can't be covered, [[Category:Active Effect Examples|some examples]] should help wrap your head around how the [[Active Effect]]s feature functions. This example assumes you are familiar with basic system functionality and navigating the interface. Dealing with Active Effects is a very precise process, so please read carefully and follow the instructions exactly. If something isn't explicitly mentioned, leave it at the default.
<noinclude><div style="display:none;">{{References}}</div></noinclude>
<noinclude><div style="display:none;">{{References}}</div></noinclude>

Revision as of 16:24, 18 January 2024

Stub
This page is a Stub, meant to be transcluded into another page rather than viewed directly.


Submit Changes
As of SR5 v0.18.5, you'll want to use the Submit Changes button before and after changing anything on the Active Effect's Apply-To Tab due to a saving/refresing bug.[git 1]

While every piece of equipment in a gear-heavy game like SR5 can't be covered, should help wrap your head around how the Active Effects feature functions. This example assumes you are familiar with basic system functionality and navigating the interface. Dealing with Active Effects is a very precise process, so please read carefully and follow the instructions exactly. If something isn't explicitly mentioned, leave it at the default.

References

GitHub Issues