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SR5 Foundry VTT System Wiki

Vehicle Actor: Difference between revisions

(Created page with "Category:Actor # Vehicle Actor Sheet ![Vehicle-type Actor Sheet in SR5 v0.14.1 under FVTT v10.312](https://github.com/SR5-FoundryVTT/SR5-FoundryVTT/assets/21128724/81acbfe9-acd1-4fc6-805a-7f925fdcb450) The Vehicle Actor sheet is a lot like the [Character Actor Sheet](https://github.com/SR5-FoundryVTT/SR5-FoundryVTT/wiki/Actor-Sheets#character-actor-sheet), too. * **Header** - Has vehicle-specific basic tests, instead of the character-specific ones. * **Actions Tab**...")
 
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[[Category:Actor]]
[[Category:Actor]]{{Imagebox|sample-vehicle-main.webp|Vehicle Actor Sheet Vehicle Tab|s=0.14.1|f=10.312}}
# Vehicle Actor Sheet
![Vehicle-type Actor Sheet in SR5 v0.14.1 under FVTT v10.312](https://github.com/SR5-FoundryVTT/SR5-FoundryVTT/assets/21128724/81acbfe9-acd1-4fc6-805a-7f925fdcb450)


The Vehicle Actor sheet is a lot like the [Character Actor Sheet](https://github.com/SR5-FoundryVTT/SR5-FoundryVTT/wiki/Actor-Sheets#character-actor-sheet), too.
The Vehicle Actor sheet is a lot like the [[Character Actor Sheet]]
* **Header** - Has vehicle-specific basic tests, instead of the character-specific ones.
* '''Header''' - Has vehicle-specific basic tests, instead of the character-specific ones.
* **Actions Tab** - No changes from the Character Actor Sheet.
* '''Actions Tab''' - No changes from the Character Actor Sheet.
* **Vehicle Tab** replaces the **Skills Tab** and includes the vehicle's primary stats. The Special Attributes and Knowledge Skill sections are replaced with Vehicle Configuration.
* '''Vehicle Tab''' replaces the '''Skills Tab''' and includes the vehicle's primary stats. The Special Attributes and Knowledge Skill sections are replaced with Vehicle Configuration.
  * The **Driver** can be assigned by dragging-and-dropping an actor from the sidebar. This is currently only for display purposes.
** The '''Driver''' can be assigned by dragging-and-dropping an actor from the sidebar. This is currently only for display purposes.
  * **Type**, **Control Mode**, and **Chase Environment** are likewise display-only fields with no mechanical impact.
** '''Type''', '''Control Mode''', and '''Chase Environment''' are likewise display-only fields with no mechanical impact.
  * **Is Drone** controls wether the vehicle's condition track has six base boxes or twelve.
** '''Is Drone''' controls wether the vehicle's condition track has six base boxes or twelve.
  * **Is Off Road** controls wether the vehicle's regular or Off Road handling and speed are shown. This _does_ impact which value is used in Action items and other tests that reference those two vehicle attributes.
** '''Is Off Road''' controls wether the vehicle's regular or Off Road handling and speed are shown. This _does_ impact which value is used in Action items and other tests that reference those two vehicle attributes.
  * There is a section for indicating what PAN the vehicle is part of, but it is non-functional at this time.
** There is a section for indicating what PAN the vehicle is part of, but it is non-functional at this time.
* **Gear Tab** - No changes from the Character Actor Sheet.
* '''Gear Tab''' - No changes from the Character Actor Sheet.
* **Matrix Tab** - Functions much like the Character Actor, just without an option to set hotsim because vehicles and drones don't get that benefit.
* '''Matrix Tab''' - Functions much like the Character Actor, just without an option to set hotsim because vehicles and drones don't get that benefit.
* **Spells Tab** - Not shown, as vehicles can't be Awakened.
* '''Spells Tab''' - Not shown, as vehicles can't be Awakened.
* **Description Tab** - Replaces the Bio Tab, and only has a single text entry field.
* '''Description Tab''' - Replaces the Bio Tab, and only has a single text entry field.
* **Social Tab** - Not included.
* '''Social Tab''' - Not included.
* **Effects Tab** - No changes from the Character Actor Sheet.
* '''Effects Tab''' - No changes from the Character Actor Sheet.
* **Misc Tab** - Doesn't have as many options as the Character Actor Sheet, but functions fundamentally the same.
* '''Misc Tab''' - Doesn't have as many options as the Character Actor Sheet, but functions fundamentally the same.

Revision as of 19:53, 19 November 2023

Vehicle Actor Sheet Vehicle Tab (SR5 v0.14.1, FVTT v10.312)

The Vehicle Actor sheet is a lot like the Character Actor Sheet

  • Header - Has vehicle-specific basic tests, instead of the character-specific ones.
  • Actions Tab - No changes from the Character Actor Sheet.
  • Vehicle Tab replaces the Skills Tab and includes the vehicle's primary stats. The Special Attributes and Knowledge Skill sections are replaced with Vehicle Configuration.
    • The Driver can be assigned by dragging-and-dropping an actor from the sidebar. This is currently only for display purposes.
    • Type, Control Mode, and Chase Environment are likewise display-only fields with no mechanical impact.
    • Is Drone controls wether the vehicle's condition track has six base boxes or twelve.
    • Is Off Road controls wether the vehicle's regular or Off Road handling and speed are shown. This _does_ impact which value is used in Action items and other tests that reference those two vehicle attributes.
    • There is a section for indicating what PAN the vehicle is part of, but it is non-functional at this time.
  • Gear Tab - No changes from the Character Actor Sheet.
  • Matrix Tab - Functions much like the Character Actor, just without an option to set hotsim because vehicles and drones don't get that benefit.
  • Spells Tab - Not shown, as vehicles can't be Awakened.
  • Description Tab - Replaces the Bio Tab, and only has a single text entry field.
  • Social Tab - Not included.
  • Effects Tab - No changes from the Character Actor Sheet.
  • Misc Tab - Doesn't have as many options as the Character Actor Sheet, but functions fundamentally the same.