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SR5 Foundry VTT System Wiki

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* '''Dice Pool Mod''' allows adding an arbitrary bonus to the test. This would be good if you were doing something like a Perception Test with equipment included.
* '''Dice Pool Mod''' allows adding an arbitrary bonus to the test. This would be good if you were doing something like a Perception Test with equipment included.
* '''Limit''' has two fields, one for a flat value and a selector for a variety of character properties. If both are used, they'll be added together.
* '''Limit''' has two fields, one for a flat value and a selector for a variety of character properties. If both are used, they'll be added together.
* '''Roll Mode''' applies one of Foundry's [https://foundryvtt.com/article/dice/ Roll Modes].
* '''Roll Mode''' applies one of Foundry's [https://foundryvtt.com/article/dice/#rollmodes Roll Modes].
==Effects Tab==
==Effects Tab==
{{References}}
{{References}}

Revision as of 19:23, 22 November 2023

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This page is incomplete.

This article was last edited Wednesday, November 22, 2023 by Mr. Johnson.

Description Tab

Action Item Description Tab (SR5 v0.16.1, FVTT v11.315)

The Description Tab is common to all Item sheets. Hovering over the text shows the Edit button, which brings up Foundry's standard ProseMirror editing tools, the same ones available when editing Journals.

Action Tab

Action Item Action Tab (SR5 v0.16.1, FVTT v11.315)

The Action tab is where the action happens. It includes selectors to control a wide variety of parameters, divided into categories.

Test Details

  • Test — defaults to Success Test and cannot be changed.[explain 1]
  • Type — sets the type of action[sr 1]. The system doesn't currently enforce any sort of action economy so this setting is primarily a reminder, though it has to be set to something to unlock the other options in this section.
    • Extended controls wether it's a regular Success Test or an Extended Test[sr 2].
  • Skill and Attribute control what values contribute to the dice pool. It will initially show fields for one Skill and two Attributes; selecting a Skill will hide one attribute.[git 1]
    • Selecting a Skill reveals the a checkbox to control wether or not a Specialization applies to the skill. Note that there is no validation of what the specialization is — if the box is checked, two extra dice are added to the Test pool.
  • Armor does something.
  • Dice Pool Mod allows adding an arbitrary bonus to the test. This would be good if you were doing something like a Perception Test with equipment included.
  • Limit has two fields, one for a flat value and a selector for a variety of character properties. If both are used, they'll be added together.
  • Roll Mode applies one of Foundry's Roll Modes.

Effects Tab

References

Explanation Needed

  1. Why show this if it can't be changed?

GitHub Issues

Sourcebook