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==Description Tab== | ==Description Tab== | ||
{{Imagebox|sr5-item-weapon-desc.png|Weapon Item Description Tab|s=0.16.1|f=11.315}} | {{Imagebox|sr5-item-weapon-desc.png|Weapon Item Description Tab|s=0.16.1|f=11.315}} | ||
{{Stub:Description Tab}} | |||
The Weapon Item sheet adds fields to store specific information. Most are for record keeping only; they don't have any automation behind them. | |||
* '''Rating'''{{Explain|Do any weapons actually ''have'' a rating?}} | |||
* '''Qty''' | |||
* '''Conceal''' | |||
* '''Cost''' | |||
* '''Avail''' | |||
* '''Con. Mon.''' — This is calcualted from the Rating. | |||
* '''Equipped''' — This is the only property have an automated effect beyond the Weapon Item itself. When a character is defending against a melee attack, the highest Reach among all equiped weapons will be factored in. Note however that this function doesn't do any math: if you have a character with natural Reach, like a troll, as of {{ver|0.16.1}} there is no automation to indicate or include with a weapon's Reach. | |||
* '''Wireless''' | |||
* '''PAN''' | |||
==Weapon Tab== | ==Weapon Tab== | ||
{{Imagebox|sr5-item-weapon-weap.png|Weapon Item Weapon Tab|s=0.16.1|f=11.315}} | {{Imagebox|sr5-item-weapon-weap.png|Weapon Item Weapon Tab|s=0.16.1|f=11.315}} |
Revision as of 17:22, 27 November 2023
This article was last edited Monday, November 27, 2023 by Mr. Johnson.
Description Tab
The Description Tab is common to all Item sheets. Hovering over the text shows the Edit button, which brings up Foundry's standard ProseMirror editing tools, the same ones available when editing Journals. It provides a place to transcribe the rules from the sourcebooks for quick reference, include personal details of character elements, or jot down other gameplay noes. The Weapon Item sheet adds fields to store specific information. Most are for record keeping only; they don't have any automation behind them.
- Rating[explain 1]
- Qty
- Conceal
- Cost
- Avail
- Con. Mon. — This is calcualted from the Rating.
- Equipped — This is the only property have an automated effect beyond the Weapon Item itself. When a character is defending against a melee attack, the highest Reach among all equiped weapons will be factored in. Note however that this function doesn't do any math: if you have a character with natural Reach, like a troll, as of SR5 v0.16.1 there is no automation to indicate or include with a weapon's Reach.
- Wireless
- PAN
Weapon Tab
Ammo Tab
Mods Tab
Effects Tab
The Effects Tab is where Active Effects are configured. The image to the right shows the tab as it appears on an Action Item, but it functions the same wherever it appears. [ edit ]
- Temporary Effects includes any enabled Effect with a duration. Such Effects will also show an icon on the Actor's token, if the Effect itself has an icon set.
- Persistent Effects shows enabled Effects with no duration.
- Inactive Effects are disabled and have no impact on any Actor properties.
Note that Active Effects inside an Item cannot be edited if the Item is on an Actor. They can only be altered if the Item is in the Items Directory in the sidebar or a Compendium.
References
Explanation Needed
- ↑ Do any weapons actually have a rating?