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SR5 Foundry VTT System Wiki

Weapon Item: Difference between revisions

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==Description Tab==
==Description Tab==
{{Imagebox|sr5-item-weapon-desc.png|Weapon Item Description Tab|s=0.16.1|f=11.315}}
{{Imagebox|sr5-item-weapon-desc.png|Weapon Item Description Tab|s=0.16.1|f=11.315}}
{{Stub:Description Tab}}
The Weapon Item sheet adds fields to store specific information. Most are for record keeping only; they don't have any automation behind them.
* '''Rating'''{{Explain|Do any weapons actually ''have'' a rating?}}
* '''Qty'''
* '''Conceal'''
* '''Cost'''
* '''Avail'''
* '''Con. Mon.''' — This is calcualted from the Rating.
* '''Equipped''' — This is the only property have an automated effect beyond the Weapon Item itself. When a character is defending against a melee attack, the highest Reach among all equiped weapons will be factored in. Note however that this function doesn't do any math: if you have a character with natural Reach, like a troll, as of {{ver|0.16.1}} there is no automation to indicate or include with a weapon's Reach.
* '''Wireless'''
* '''PAN'''
==Weapon Tab==
==Weapon Tab==
{{Imagebox|sr5-item-weapon-weap.png|Weapon Item Weapon Tab|s=0.16.1|f=11.315}}
{{Imagebox|sr5-item-weapon-weap.png|Weapon Item Weapon Tab|s=0.16.1|f=11.315}}

Revision as of 17:22, 27 November 2023

Needs Improvement
This page is incomplete.

This article was last edited Monday, November 27, 2023 by Mr. Johnson.

Description Tab

Weapon Item Description Tab (SR5 v0.16.1, FVTT v11.315)

The Description Tab is common to all Item sheets. Hovering over the text shows the  Edit button, which brings up Foundry's standard ProseMirror editing tools, the same ones available when editing Journals. It provides a place to transcribe the rules from the sourcebooks for quick reference, include personal details of character elements, or jot down other gameplay noes. The Weapon Item sheet adds fields to store specific information. Most are for record keeping only; they don't have any automation behind them.

  • Rating[explain 1]
  • Qty
  • Conceal
  • Cost
  • Avail
  • Con. Mon. — This is calcualted from the Rating.
  • Equipped — This is the only property have an automated effect beyond the Weapon Item itself. When a character is defending against a melee attack, the highest Reach among all equiped weapons will be factored in. Note however that this function doesn't do any math: if you have a character with natural Reach, like a troll, as of SR5 v0.16.1 there is no automation to indicate or include with a weapon's Reach.
  • Wireless
  • PAN

Weapon Tab

Weapon Item Weapon Tab (SR5 v0.16.1, FVTT v11.315)

Ammo Tab

Weapon Item Ammo Tab (SR5 v0.16.1, FVTT v11.315)

Mods Tab

Weapon Item Modifications Tab (SR5 v0.16.1, FVTT v11.315)

Effects Tab

Equipment Item Effect Tab (SR5 v0.24.3, FVTT v11.315)

The Effects Tab is where Active Effects are configured. The image to the right shows the tab as it appears on an Equipment Item, but it functions the same wherever it appears.

New Active Effects can be added to an Item by pressing + Add, or copied from Actors or other Items via drag-and-drop.

References

Explanation Needed

  1. Do any weapons actually have a rating?