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==Description Tab== | ==Description Tab== | ||
{{Imagebox|sr5-item-ammo-desc.png|Weapon Item|s=0.16.1|f=11.315}} | {{Imagebox|sr5-item-ammo-desc.png|Weapon Item|s=0.16.1|f=11.315}} | ||
{{Stub:Description Tab}} | |||
==Ammo Tab== | ==Ammo Tab== | ||
{{Imagebox|sr5-item-ammo-ammo.png|Weapon Item|s=0.16.1|f=11.315}} | {{Imagebox|sr5-item-ammo-ammo.png|Weapon Item|s=0.16.1|f=11.315}} |
Revision as of 16:50, 28 November 2023
This article was last edited Tuesday, November 28, 2023 by Mr. Johnson.
Description Tab
The Description Tab is common to all Item sheets. Hovering over the text shows the Edit button, which brings up Foundry's standard ProseMirror editing tools, the same ones available when editing Journals. It provides a place to transcribe the rules from the sourcebooks for quick reference, include personal details of character elements, or jot down other gameplay noes.
Ammo Tab
Effects Tab
The Effects Tab is where Active Effects are configured. The image to the right shows the tab as it appears on an Equipment Item, but it functions the same wherever it appears. [ edit ]
New Active Effects can be added to an Item by pressing + Add
, or copied from Actors or other Items via drag-and-drop.
Ammo in an Actor's Gear Tab should be thought of as loose rounds or boxed ammo, not ready to be used in a particular weapon. Each Weapon has an internal inventory, the Weapon's Ammo Tab, reflecting what's loaded into clips ready for use with that specific weapon.
As of SR5 v0.20.0, switching Ammo types in a Weapon is somewhat of a manual process. In effect, you have to unload the weapon manually before switching ammo types and reloading.
- On the Weapon Item's Weapon Tab, zero out the ammo but remember how many rounds were left.
- On the Weapon Item's Ammo Tab, edit the Ammo Item and add the removed quantity back to the weapon's inventory.
- On the Weapon Item's Ammo Tab, select the new ammo type.
- On the Actor's Gear Tab, click
Reload (X/Y)
on the weapon.