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SR5 Foundry VTT System Wiki

Gear Modification Item: Difference between revisions

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{{Stub:Description Tab}}
{{Stub:Description Tab}}
{{Description Tab}}
{{Description Tab}}
==Modification Tab==
==Modification Tab==
===Weapon===
===Weapon===
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===Armor===
===Armor===
There's an option to select "Armor", but it does nothing.{{Issue|987}}
There's an option to select "Armor", but it does nothing.{{Issue|987}}
==Effects Tab==
==Effects Tab==
{{Stub:Effects Tab}}
{{Stub:Effects Tab}}
{{References}}
{{References}}

Revision as of 03:39, 2 December 2023

Needs Improvement
This page is incomplete.

This article was last edited Saturday, December 2, 2023 by Mr. Johnson.

Description Tab

Modification Item Description Tab (SR5 v0.16.1, FVTT v11.315)

The Description Tab is common to all Item sheets. Hovering over the text shows the  Edit button, which brings up Foundry's standard ProseMirror editing tools, the same ones available when editing Journals. It provides a place to transcribe the rules from the sourcebooks for quick reference, include personal details of character elements, or jot down other gameplay noes.

The Gear Modification Item sheet includes fields to record additional information:

  • Rating is used to calculate the Item's Condition Monitor.[sr 1]
  • Qty tracks the number of this Item the character has.
  • Conceal stores the Concealability Modifier[sr 2] for the item.
  • Cost is the Item's value in nuyen.
  • Avail is the Item's Availability code.
  • Con. Mon is calculated from the Item's Rating.
  • Equipped items is linked to the Actor's Gear Tab.
  • Wireless determines wether or not the Item is wirelessly active.
  • PAN shows which Device this item is connected to.

Modification Tab

Weapon

Modification Item Modification Tab for Weapons (SR5 v0.16.1, FVTT v11.315)

Armor

There's an option to select "Armor", but it does nothing.[git 1]

Effects Tab

Equipment Item Effect Tab (SR5 v0.24.3, FVTT v11.315)

The Effects Tab is where Active Effects are configured. The image to the right shows the tab as it appears on an Equipment Item, but it functions the same wherever it appears.

New Active Effects can be added to an Item by pressing + Add, or copied from Actors or other Items via drag-and-drop.

References

GitHub Issues

Sourcebook