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Summon/Compile Item: Difference between revisions

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[[Category:Item]]{{Needs Improvement}}
[[Category:Item]]{{Needs Improvement}}
'''Summon/Compile Items''' are used by Awakened and Emerged characters to handle the creation of spirits and sprites, including spawing the appropriate [[Spirit Actor]] or [[Sprite Actor]]. The game mechanics of both entity types are fundamentally the same, so one {{Category|Item}} type handles both.
==Description Tab==
==Description Tab==
{{Imagebox|sr5-item-summon-desc.png|Summon/Compile Item Description Tab|s=0.14.1|f=10.312}}
{{Imagebox|sr5-item-summon-desc.png|Summon/Compile Item Description Tab|s=0.14.1|f=10.312}}

Revision as of 04:41, 2 December 2023

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This article was last edited Saturday, December 2, 2023 by Mr. Johnson.

Summon/Compile Items are used by Awakened and Emerged characters to handle the creation of spirits and sprites, including spawing the appropriate Spirit Actor or Sprite Actor. The game mechanics of both entity types are fundamentally the same, so one Item type handles both.

Description Tab

Summon/Compile Item Description Tab (SR5 v0.14.1, FVTT v10.312)

The Description Tab is common to all Item sheets. Hovering over the text shows the  Edit button, which brings up Foundry's standard ProseMirror editing tools, the same ones available when editing Journals. It provides a place to transcribe the rules from the sourcebooks for quick reference, include personal details of character elements, or jot down other gameplay noes.

Action Tab

Summon/Compile Action Tab (SR5 v0.17.0, FVTT v11.315)

Effects Tab

Equipment Item Effect Tab (SR5 v0.24.3, FVTT v11.315)

The Effects Tab is where Active Effects are configured. The image to the right shows the tab as it appears on an Equipment Item, but it functions the same wherever it appears.

New Active Effects can be added to an Item by pressing + Add, or copied from Actors or other Items via drag-and-drop.