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Summon/Compile Item: Difference between revisions

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[[Category:Item]]{{Needs Improvement}}
[[Category:Item]]{{Needs Improvement}}
'''Summon/Compile Items''' are used by Awakened and Emerged characters to handle the creation of spirits and sprites, including spawing the appropriate [[Spirit Actor]] or [[Sprite Actor]]. The game mechanics of both entity types are fundamentally the same, so one {{Category|Item}} type handles both.
==Description Tab==
==Description Tab==
{{Imagebox|sr5-item-summon-desc.png|Summon/Compile Item Description Tab|s=0.14.1|f=10.312}}
{{Imagebox|sr5-item-summon-desc.png|Summon/Compile Item Description Tab|s=0.14.1|f=10.312}}

Revision as of 04:41, 2 December 2023

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This article was last edited Saturday, December 2, 2023 by Mr. Johnson.

Summon/Compile Items are used by Awakened and Emerged characters to handle the creation of spirits and sprites, including spawing the appropriate Spirit Actor or Sprite Actor. The game mechanics of both entity types are fundamentally the same, so one Item type handles both.

Description Tab

Summon/Compile Item Description Tab (SR5 v0.14.1, FVTT v10.312)

The Description Tab is common to all Item sheets. Hovering over the text shows the  Edit button, which brings up Foundry's standard ProseMirror editing tools, the same ones available when editing Journals. It provides a place to transcribe the rules from the sourcebooks for quick reference, include personal details of character elements, or jot down other gameplay noes.

Action Tab

Summon/Compile Action Tab (SR5 v0.17.0, FVTT v11.315)

Effects Tab

Action Item Effect Tab (SR5 v0.16.1, FVTT v11.315)

The Effects Tab is where Active Effects are configured. The image to the right shows the tab as it appears on an Action Item, but it functions the same wherever it appears.

  • Temporary Effects includes any enabled Effect with a duration. Such Effects will also show an icon on the Actor's token, if the Effect itself has an icon set.
  • Persistent Effects shows enabled Effects with no duration.
  • Inactive Effects are disabled and have no impact on any Actor properties.

Note that Active Effects inside an Item cannot be edited if the Item is on an Actor. They can only be altered if the Item is in the Items Directory in the sidebar or a Compendium.