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Stub:Armor Tab: Difference between revisions

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<noinclude>{{Stub}}</noinclude>{{Imagebox|sr5-item-armor-armor.png|Armor Item Armor Tab|s=0.16.1|f=11.315}}
{{Imagebox|sr5-item-armor-armor.png|Armor Item Armor Tab|s=0.16.1|f=11.315}}
The '''Armor Tab''' has options for configuring '''{{Item|{{#explode:{{PAGENAME}}| }}}}'s''' defensive properties.
* '''Armor Value''' is the base protective value of the item. Only the single highest Armor Value among all equiped items is applied. {{#ifeq:{{PAGENAME}}|Armor Item|Keep in mind that {{Item|Bioware}} and {{Item|Cyberware}} have Armor functionality too.}}
* '''Accessory''' items apply the Armor Value to the Actor regardless of other equipped items. It's meant for things like forearm guards and shields .
is where [[Active Effect]]s are configured. {{#ifeq:{{PAGENAME}}|Armor Item||The image to the right shows the tab as it appears on an [[Action Item]], but it functions the same wherever it appears.}} {{Edit|Stub:Armor Tab}}

Revision as of 01:01, 3 December 2023

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Armor Item Armor Tab (SR5 v0.16.1, FVTT v11.315)

The Armor Tab has options for configuring Armor's defensive properties.

  • Armor Value is the base protective value of the item. Only the single highest Armor Value among all equiped items is applied.
  • Accessory items apply the Armor Value to the Actor regardless of other equipped items. It's meant for things like forearm guards and shields .

is where Active Effects are configured. The image to the right shows the tab as it appears on an Action Item, but it functions the same wherever it appears.