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Adept Power Item: Difference between revisions

m (Text replacement - "{{Stub:Effects}}" to "{{Stub:Effects Tab}}")
m (Text replacement - "{{Stub:Description}}" to "{{Stub:Description Tab}}")
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==Description Tab==
==Description Tab==
{{Imagebox|sr5-item-adept-desc.png|Adept Power Item Description Tab|s=0.16.1|f=11.315}}
{{Imagebox|sr5-item-adept-desc.png|Adept Power Item Description Tab|s=0.16.1|f=11.315}}
{{Stub:Description}} Adept Power items add a few additional tracking fields. As of {{ver|0.16.1}} they're purely for display purposes, though available to be hooked into by things like macros.
{{Stub:Description Tab}} Adept Power items add a few additional tracking fields. As of {{ver|0.16.1}} they're purely for display purposes, though available to be hooked into by things like macros.
* '''PP''' tracks the Power Point cost.
* '''PP''' tracks the Power Point cost.
* '''Level''' tracks the Level of the power.
* '''Level''' tracks the Level of the power.

Revision as of 21:25, 14 December 2023

Adept Power Items appear on the Actor's Magic Tab of Awakened Actors. They don't have any built-in automation, but they can support Tests and Active Effects to provide some meachanical effect.

Description Tab

Adept Power Item Description Tab (SR5 v0.16.1, FVTT v11.315)

The Description Tab is common to all Item sheets. Hovering over the text shows the  Edit button, which brings up Foundry's standard ProseMirror editing tools, the same ones available when editing Journals. It provides a place to transcribe the rules from the sourcebooks for quick reference, include personal details of character elements, or jot down other gameplay noes. Adept Power items add a few additional tracking fields. As of SR5 v0.16.1 they're purely for display purposes, though available to be hooked into by things like macros.

  • PP tracks the Power Point cost.
  • Level tracks the Level of the power.

Action Tab

Stub:Action

Effects Tab

Action Item Effect Tab (SR5 v0.16.1, FVTT v11.315)

The Effects Tab is where Active Effects are configured. The image to the right shows the tab as it appears on an Action Item, but it functions the same wherever it appears.

  • Temporary Effects includes any enabled Effect with a duration. Such Effects will also show an icon on the Actor's token, if the Effect itself has an icon set.
  • Persistent Effects shows enabled Effects with no duration.
  • Inactive Effects are disabled and have no impact on any Actor properties.

Note that Active Effects inside an Item cannot be edited if the Item is on an Actor. They can only be altered if the Item is in the Items Directory in the sidebar or a Compendium.