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Medkit: Difference between revisions

(Created page with "{{Needs Improvement}}Category:ContentWhile every piece of equipment in a gear-heavy game like SR5 can't be covered, some examples should help wrap your head around how the Active Effects feature functions. These examples assume you are familiar with basic system functionality and navigating the interface. Note that as of {{Ver|0.18.5}}, you'll want to use {{Button|Submit Changes}} before and after changing anything on the {{Tab|Active Effect|Apply-To}} due to a...")
 
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{{Needs Improvement}}[[Category:Content]]While every piece of equipment in a gear-heavy game like SR5 can't be covered, some examples should help wrap your head around how the [[Active Effect]]s feature functions. These examples assume you are familiar with basic system functionality and navigating the interface.
{{Needs Improvement}}[[Category:Content]]While every piece of equipment in a gear-heavy game like SR5 can't be covered, some examples should help wrap your head around how the [[Active Effect]]s feature functions. These examples assume you are familiar with basic system functionality and navigating the interface.


Note that as of {{Ver|0.18.5}}, you'll want to use {{Button|Submit Changes}} before and after changing anything on the {{Tab|Active Effect|Apply-To}} due to a saving/refresing bug.{{Issue|1104}}
Note that as of {{Ver|0.18.4}}, you'll want to use {{Button|Submit Changes}} before and after changing anything on the {{Tab|Active Effect|Apply-To}} due to a saving/refresing bug.{{Issue|1104}}
==Medkit==
==Medkit==
The humble Medkit{{source|sr5|ref=450}} is an example of an [[Equipment Item]] that uses different Apply-To modes and multiple Active Effects to allow for all it's operating modes.  
The humble Medkit{{source|sr5|ref=450}} is an example of an [[Equipment Item]] that uses different Apply-To modes and multiple Active Effects to allow for all it's operating modes.  

Revision as of 14:38, 18 January 2024

Needs Improvement
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This article was last edited Thursday, January 18, 2024 by Mr. Johnson.

While every piece of equipment in a gear-heavy game like SR5 can't be covered, some examples should help wrap your head around how the Active Effects feature functions. These examples assume you are familiar with basic system functionality and navigating the interface.

Note that as of SR5 v0.18.4, you'll want to use Submit Changes before and after changing anything on the Active Effect's Apply-To Tab due to a saving/refresing bug.[git 1]

Medkit

The humble Medkit[sr 1] is an example of an Equipment Item that uses different Apply-To modes and multiple Active Effects to allow for all it's operating modes.

Medkit Limit Increase

The basic functionality is to provide it's rating as a limit increase.

  • Details Tab
    • Effect Name can be whatever you'd like, but something like "Medkit Limit Increase" would be appropriate.
    • Effect Icon and Icon Tint Color are likewise not code-relevant.
    • Effect Suspended and Apply for wireless active only should be unchecked.
    • Apply for equiped item only should be checked, so that selection from the Actor's Gear Tab can control wether or not the affect is applied.
  • Medkit in Autonomous Mode set to Test Via Item.
  • Medkit Limit Increase set to Test with a Skills Filter of First Aid. You'll also need to set "Apply for equipped item only" activated on the Details Tab.
  • Medkit Wireless Bonus set to Test with a Skills Filter of First Aid. You'll need to set both "Apply for [...]" options activated on the Details Tab.

References

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Sourcebook