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<noinclude>{{Stub|Active Effect}}</noinclude> | <noinclude>{{Stub|Active Effect}}</noinclude> | ||
One key thing to consider when building Active Effects is what the rules text actually says... | One key thing to consider when building Active Effects is what the rules text actually says... | ||
* If the rules change the Rating | * If the rules change the Rating or an Attribute of something, such as Reflex Recorders{{source|sr5|ref=460}} or the Decryption{{source|sr5|ref=245}} program, you're probably going to be using one of the Actor modes of Apply-To. That means you'll be somewhere in {{code|system.*}}. | ||
* If the rules change the dice pool or limit when doing a particular thing, such as the Chameleon Suit{{source|sr5|ref=437}} you're going to want to be using one of the Test modes of Apply-To, and you'll be using {{code|data.*}} | * If the rules change the dice pool or limit when doing a particular thing, such as the Chameleon Suit{{source|sr5|ref=437}} you're going to want to be using one of the Test modes of Apply-To, and you'll be using {{code|data.*}}. | ||
<noinclude>{{References}}</noinclude> | <noinclude>{{References}}</noinclude> | ||
Latest revision as of 16:15, 18 November 2025
Stub
This page is a Stub, meant to be transcluded into Active Effect rather than viewed directly.
One key thing to consider when building Active Effects is what the rules text actually says...
- If the rules change the Rating or an Attribute of something, such as Reflex Recorders[sr 1] or the Decryption[sr 2] program, you're probably going to be using one of the Actor modes of Apply-To. That means you'll be somewhere in
system.*. - If the rules change the dice pool or limit when doing a particular thing, such as the Chameleon Suit[sr 3] you're going to want to be using one of the Test modes of Apply-To, and you'll be using
data.*.
References
Sourcebook
- ↑ Shadowrun Fifth Edition Core Rulebook (p. 460)
- ↑ Shadowrun Fifth Edition Core Rulebook (p. 245)
- ↑ Shadowrun Fifth Edition Core Rulebook (p. 437)
