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SR5 Foundry VTT System Wiki

Sprite Actor: Difference between revisions

(Created page with "Category:Actor # Vehicle Actor Sheet ![Vehicle-type Actor Sheet in SR5 v0.14.1 under FVTT v10.312](https://github.com/SR5-FoundryVTT/SR5-FoundryVTT/assets/21128724/81acbfe9-acd1-4fc6-805a-7f925fdcb450) The Vehicle Actor sheet is a lot like the [Character Actor Sheet](https://github.com/SR5-FoundryVTT/SR5-FoundryVTT/wiki/Actor-Sheets#character-actor-sheet), too. * **Header** - Has vehicle-specific basic tests, instead of the character-specific ones. * **Actions Tab**...")
 
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[[Category:Actor]]
# Sprite Actor Sheet
# Vehicle Actor Sheet
The sprite actor sheet is significantly different, and somewhat simpler than the previous actor sheets. Only the tabs that exist will be addressed.
![Vehicle-type Actor Sheet in SR5 v0.14.1 under FVTT v10.312](https://github.com/SR5-FoundryVTT/SR5-FoundryVTT/assets/21128724/81acbfe9-acd1-4fc6-805a-7f925fdcb450)
* **Header** - Has a place to track services.
 
* **Actions** - No changes from the Character Actor Sheet.
The Vehicle Actor sheet is a lot like the [Character Actor Sheet](https://github.com/SR5-FoundryVTT/SR5-FoundryVTT/wiki/Actor-Sheets#character-actor-sheet), too.
* **Skills** - Has a field to select the Type of Sprite and enter the Level. Much like the Spirit Actor Sheet, it automatically calculates the Spirite's skills from the Level.
* **Header** - Has vehicle-specific basic tests, instead of the character-specific ones.
* *Sprite Powers** - Does what it says on the tin.
* **Actions Tab** - No changes from the Character Actor Sheet.
* **Vehicle Tab** replaces the **Skills Tab** and includes the vehicle's primary stats. The Special Attributes and Knowledge Skill sections are replaced with Vehicle Configuration.
  * The **Driver** can be assigned by dragging-and-dropping an actor from the sidebar. This is currently only for display purposes.
  * **Type**, **Control Mode**, and **Chase Environment** are likewise display-only fields with no mechanical impact.
  * **Is Drone** controls wether the vehicle's condition track has six base boxes or twelve.
  * **Is Off Road** controls wether the vehicle's regular or Off Road handling and speed are shown. This _does_ impact which value is used in Action items and other tests that reference those two vehicle attributes.
  * There is a section for indicating what PAN the vehicle is part of, but it is non-functional at this time.
* **Gear Tab** - No changes from the Character Actor Sheet.
* **Matrix Tab** - Functions much like the Character Actor, just without an option to set hotsim because vehicles and drones don't get that benefit.
* **Spells Tab** - Not shown, as vehicles can't be Awakened.
* **Description Tab** - Replaces the Bio Tab, and only has a single text entry field.
* **Description Tab** - Replaces the Bio Tab, and only has a single text entry field.
* **Social Tab** - Not included.
* **Effects Tab** - No changes from the Character Actor Sheet.
* **Effects Tab** - No changes from the Character Actor Sheet.
* **Misc Tab** - Doesn't have as many options as the Character Actor Sheet, but functions fundamentally the same.
* **Misc Tab** - Doesn't have as many options as the Character Actor Sheet, but functions fundamentally the same.

Revision as of 18:29, 19 November 2023

  1. Sprite Actor Sheet

The sprite actor sheet is significantly different, and somewhat simpler than the previous actor sheets. Only the tabs that exist will be addressed.

  • **Header** - Has a place to track services.
  • **Actions** - No changes from the Character Actor Sheet.
  • **Skills** - Has a field to select the Type of Sprite and enter the Level. Much like the Spirit Actor Sheet, it automatically calculates the Spirite's skills from the Level.
  • *Sprite Powers** - Does what it says on the tin.
  • **Description Tab** - Replaces the Bio Tab, and only has a single text entry field.
  • **Effects Tab** - No changes from the Character Actor Sheet.
  • **Misc Tab** - Doesn't have as many options as the Character Actor Sheet, but functions fundamentally the same.