Mr. Johnson (talk | contribs) No edit summary |
Mr. Johnson (talk | contribs) m (Mr. Johnson moved page Vehicle Actor Sheet to Vehicle Actor without leaving a redirect: Text replacement - "Actor Sheet" to "Actor") |
Revision as of 23:38, 19 November 2023
Vehicle Actor Sheet Vehicle Tab (SR5 v0.14.1, FVTT v10.312)
The Vehicle Actor sheet is a lot like the Character Actor Sheet; the differences are detailed here.
- Header — Has vehicle-specific basic tests, instead of the character-specific ones.
- Actions Tab — No changes from the Character Actor Sheet.
- Vehicle Tab replaces the Skills Tab and includes the vehicle's primary stats. The Special Attributes and Knowledge Skill sections are replaced with Vehicle Configuration.
- The Driver can be assigned by dragging-and-dropping an actor from the sidebar. This is currently only for display purposes.
- Type, Control Mode, and Chase Environment are likewise display-only fields with no mechanical impact.
- Is Drone controls wether the vehicle's condition track has six base boxes or twelve.
- Is Off Road controls wether the vehicle's regular or Off Road handling and speed are shown. This _does_ impact which value is used in Action items and other tests that reference those two vehicle attributes.
- There is a section for indicating what PAN the vehicle is part of, but it is non-functional at this time.
- Gear Tab — No changes from the Character Actor Sheet.
- Matrix Tab — Functions much like the Character Actor, just without an option to set hotsim because vehicles and drones don't get that benefit.
- Spells Tab — Not shown, as vehicles can't be Awakened.
- Description Tab — Replaces the Bio Tab, and only has a single text entry field.
- Social Tab — Not included.
- Effects Tab — No changes from the Character Actor Sheet.
- Misc Tab — Doesn't have as many options as the Character Actor Sheet, but functions fundamentally the same.