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SR5 Foundry VTT System Wiki
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Revision as of 19:19, 9 September 2024 by Mr. Johnson (talk | contribs) (→‎Licenses Tab)
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SIN Items store properties of a character's false identities. They appear on the Actor's Social Tab.

Description Tab

SIN Item Description Tab (SR5 v0.17.0, FVTT v11.315)

The Description Tab is common to all Item sheets. Hovering over the text shows the  Edit button, which brings up Foundry's standard ProseMirror editing tools, the same ones available when editing Journals. It provides a place to transcribe the rules from the sourcebooks for quick reference, include personal details of character elements, or jot down other gameplay noes.

The SIN Item sheet includes fields to record additional information:

  • Rating is used to calculate the Item's Condition Monitor.[sr 1]
  • Qty tracks the number of this Item the character has.
  • Conceal stores the Concealability Modifier[sr 2] for the item.
  • Cost is the Item's value in nuyen.
  • Avail is the Item's Availability code.
  • Con. Mon is calculated from the Item's Rating.
  • Equipped items is linked to the Actor's Gear Tab.
  • Wireless determines wether or not the Item is wirelessly active.
  • PAN shows which Device this item is connected to.

Licenses Tab

SIN Item Licenses Tab (SR5 v0.17.0, FVTT v11.315)

You can use the Licenses Tab to record the licenses and permits attached to the identity. Pressing the + Add[git 1] button creates additional lines with data entry fields. Clicking the Trash button on a line deletes it.

  • License for the name of type of licenses.
  • Rtg for the Rating of the license; generally, this will match the Rating of the SIN itself.
  • Description is space to explain what the license covers.

Effects Tab

Action Item Effect Tab (SR5 v0.16.1, FVTT v11.315)

The Effects Tab is where Active Effects are configured. The image to the right shows the tab as it appears on an Action Item, but it functions the same wherever it appears.

  • Temporary Effects includes any enabled Effect with a duration. Such Effects will also show an icon on the Actor's token, if the Effect itself has an icon set.
  • Persistent Effects shows enabled Effects with no duration.
  • Inactive Effects are disabled and have no impact on any Actor properties.

Note that Active Effects inside an Item cannot be edited if the Item is on an Actor. They can only be altered if the Item is in the Items Directory in the sidebar or a Compendium.

References

GitHub Issues

Sourcebook