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This article was last edited Monday, December 18, 2023 by Mr. Johnson.

The Summoning Workflow uses Summon/Compile Items to help manage Spirit Actors, including the Summoning Test[sr 1], including the Spirit's Resistance Test and the associated Drain Resistance Test.

Setup

Optional Powers

As of SR5 v0.17.1[git 1], there is no explicit support for identifying which powers are optional. Using some low-sorting Unicode character such as (the symbol for "Option" on Apple keyboards) in the Item's name can allow identifying which is which on any given spirit, and can easily be deleted after using the Summoning Workflow to spawn a new Spirit Actor.

Properly using the Summoning Workflow requires a configured Summon Item in the inventory of a likewise appropriately configured Actor. It is also recommended to preconfigure the summonable Spirit Actor referenced in the Summon Item. The workflow will function without a preconfigured Spirit actor, but will spawn an Actor with a generic name, no token art, and no Critter Power Items.

Summoning

Summon Spirit Rollcard (SR5 v0.17.1, FVTT v11.315)

On the Actor's Actor's Magic Tab, Left-Click the icon for the desired Summon Item to bring up the Summon Spirit dialog:

  • The top section shows the selected Actor and the Summon Item in use.
  • Spirit Type is a selectable list of the type of spirit to be summoned. Changes here are ignored if a spirit type is preconfigured.[git 2]
  • Force is the rating of the new entity. Some properties, like Attributes and Skills, will be calculated from this value, along with the die pool used in the Resistance Test.
  • Reagents spent affect the Drain.

References

GitHub Issues

Sourcebook