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SR5 Foundry VTT System Wiki
Revision as of 18:15, 22 February 2026 by TaMiF (talk | contribs)
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This feature is under active developement and unreleased.


Skills

All skills work based on the Skill item and the related skill compendiums.

Skill Item and its types

Each actor holds their own list of skills available to them with their own set of skill items for base values.

However, skill items come in three flavors of 'skill':

  • skill: The default type describes a individual skill, with all necessary values. This item type is fully functional on its own.
  • group: A skill group implements the group rules of 5th edition. It provides a list of skills with a shared and connected rating. When added to an actor, skills listed must exist in the configured Skills Compendium
  • set: A set of skills and skill groups, each with a rating, that in combination describe what an actor can do. All skills listed must exist in the configured Skills Compendium, while all skill groups must exist in the configured Skill Group Compendium.

Once added onto an actor skill groups and skillsets will be resolved into individual skill items. These will in turn be shown on actor system data under `system.skills` based on skill categories. There Active Effect changes can affect all values, without altering the skill item.

Skills and actor creation

When actor of any type is created, the system checks the configured Skillset Compendium for a skillset with a name matching the type of the new actor. Skills and skill groups defined within it, will be copied onto the actor and are available to use.

Configuration

Skills

Skill Groups

Skillsets

Custom skills

The skill system is designed in a way to allow as much customizability as possible, without introducing too much complexity into the 5th edition system.

The system provides you with three skill compendiums:

  • Skills: contains all skills as RAW
  • Groups: contains all skill groups as RAW
  • Skillsets: contains a skillset for each actor type, used to retrieve skills for them when creating a new actor

You shouldn't edit these compendiums or items within it, as each system update will overwrite changes made.

All three compendiums can be changed to a personal one, allowing a different set of skills, groups and skillsets. While you should provide each actor type with a skillset (named to match their type), you don't have to. If no matching skillset is found, new actors will start out without any skills on them.