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SR5 Foundry VTT System Wiki
Revision as of 02:13, 26 November 2023 by Mr. Johnson (talk | contribs) (Created page with "<noinclude>{{Stub}}</noinclude> The '''Action''' tab is where the action happens. It includes selectors to control a wide variety of parameters, divided into categories. ===Test Details=== * '''Test''' defaults to {{Code|Success Test}} and cannot be changed.{{Explain|Why show this if it can't be changed?}} * '''Type''' sets the type of action{{Source|sr5|ref=163}}. The system doesn't currently enforce any sort of action economy so this setting is primarily a reminder, th...")
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Stub
This page is a Stub, meant to be transcluded into another page rather than viewed directly.

The Action tab is where the action happens. It includes selectors to control a wide variety of parameters, divided into categories.

Test Details

  • Test defaults to Success Test and cannot be changed.[explain 1]
  • Type sets the type of action[sr 1]. The system doesn't currently enforce any sort of action economy so this setting is primarily a reminder, though it has to be set to something to unlock the other options in this section.
    • Extended controls wether it's a regular Success Test or an Extended Test[sr 2].
  • Skill and Attribute control what values contribute to the dice pool. It will initially show fields for one Skill and two Attributes; selecting a Skill will hide one attribute.[git 1]
    • Selecting a Skill reveals the a checkbox to control wether or not a Specialization applies to the skill. Note that there is no validation of what the specialization is — if the box is checked, two extra dice are added to the Test pool.
  • Armor does something[explain 2]
  • Dice Pool Mod allows adding an arbitrary bonus to the test. This would be good if you were doing something like a Perception Test with equipment included.
  • Limit has two fields, one for a flat value and a selector for a variety of character properties. If both are used, they'll be added together.
  • Roll Mode applies one of Foundry's Roll Modes.

Modifiers

This requires deeper explaination.[explain 3]

Damage

Picking one of the three available damage Types (Physical, Stun, or Matrix) reveals the rest of the options.

  • Damage Value and AP each have three fields. The first is a manually entered value, the second is a mathematical operation, and the third is a list of values derived from the Actor. An action configured this way will trigger the Combat workflow.
  • Element defines the type of damage (leave blank for regular damage). It interacts with settings on the character's Armor Items.

Opposed Test

Selecting an Opposed Test[explain 4] enables configuration options for Skill and Attribute similar to the main Test Details section. During the rolling process, it will present a button on the Test's roll card for the defender to roll with.

Damage Resistance Test

Settting Damage Resistance Test[explain 5] reveals configuration options for Skill and Attribute similar to the main Test Details section.
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