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SR5 Foundry VTT System Wiki
Revision as of 23:00, 26 November 2023 by Mr. Johnson (talk | contribs)
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Action Item Action Tab (SR5 v0.16.1, FVTT v11.315)

The Action tab is where the action happens. It includes selectors to control a wide variety of parameters, divided into categories. The image to the right shows the tab as it appears on an Action Item, but it functions the same where it appears.

Test Details

  • Test defaults to Success Test and cannot be changed.[explain 1]
  • Type sets the type of action[sr 1]. The system doesn't currently enforce any sort of action economy so this setting is primarily a reminder, though it has to be set to something to unlock the other options in this section.
    • Extended controls wether it's a regular Success Test or an Extended Test[sr 2].
  • Skill and Attribute control what values contribute to the dice pool. It will initially show fields for one Skill and two Attributes; selecting a Skill will hide one attribute.[git 1]
    • Selecting a Skill reveals the a checkbox to control wether or not a Specialization applies to the skill. Note that there is no validation of what the specialization is — if the box is checked, two extra dice are added to the Test pool.
  • Armor does something[explain 2]
  • Dice Pool Mod allows adding an arbitrary bonus to the test. This would be good if you were doing something like a Perception Test with equipment included.
  • Limit has two fields, one for a flat value and a selector for a variety of character properties. If both are used, they'll be added together.
  • Roll Mode applies one of Foundry's Roll Modes.

Modifiers

This requires deeper explaination.[explain 3]

Damage

Picking one of the three available damage Types (Physical, Stun, or Matrix) reveals the rest of the options.

  • Damage Value and AP each have three fields. The first is a manually entered value, the second is a mathematical operation, and the third is a list of values derived from the Actor. An action configured this way will trigger the Combat workflow.
  • Element defines the type of damage (leave blank for regular damage). It interacts with settings on the character's Armor Items.

Opposed Test

Selecting an Opposed Test[explain 4] enables configuration options for Skill and Attribute similar to the main Test Details section. During the rolling process, it will present a button on the Test's roll card for the defender to roll with.

Damage Resistance Test

Settting Damage Resistance Test[explain 5] reveals configuration options for Skill and Attribute similar to the main Test Details section.

References

Explanation Needed

  1. Why show this if it can't be changed?
  2. What does "Armor" do?
  3. Please...
  4. How do the given options differ from each other?
  5. Why aren't there any other options? If there were, what could they be? Where does the damage value come from?

GitHub Issues

Sourcebook