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SR5 Foundry VTT System Wiki
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This article was last edited Wednesday, November 22, 2023 by Mr. Johnson.

Description Tab

Action Item Description Tab (SR5 v0.16.1, FVTT v11.315)

The Description Tab is common to all Item sheets. Hovering over the text shows the Edit button, which brings up Foundry's standard ProseMirror editing tools, the same ones available when editing Journals.

Action Tab

Action Item Action Tab (SR5 v0.16.1, FVTT v11.315)

The Action tab is where the action happens. It includes selectors to control a wide variety of parameters, divided into categories.

Test Details

  • Test defaults to Success Test and cannot be changed.[explain 1]
  • Type sets the type of action[sr 1]. The system doesn't currently enforce any sort of action economy so this setting is primarily a reminder, though it has to be set to something to unlock the other options in this section.
    • Extended controls wether it's a regular Success Test or an Extended Test[sr 2].
  • Skill and Attribute control what values contribute to the dice pool. It will initially show fields for one Skill and two Attributes; selecting a Skill will hide one attribute.[git 1]
    • Selecting a Skill reveals the a checkbox to control wether or not a Specialization applies to the skill. Note that there is no validation of what the specialization is — if the box is checked, two extra dice are added to the Test pool.
  • Armor does something[explain 2]
  • Dice Pool Mod allows adding an arbitrary bonus to the test. This would be good if you were doing something like a Perception Test with equipment included.
  • Limit has two fields, one for a flat value and a selector for a variety of character properties. If both are used, they'll be added together.
  • Roll Mode applies one of Foundry's Roll Modes.

Modifiers

This requires deeper explaination.[explain 3]

Damage

Picking one of the three available damage Types (Physical, Stun, or Matrix) reveals the rest of the options.

  • Damage Value and AP each have three fields. The first is a manually entered value, the second is a mathematical operation, and the third is a list of values derived from the Actor. An action configured this way will trigger the Combat workflow.
  • Element defines the type of damage (leave blank for regular damage). It interacts with settings on the character's Armor Items.

Effects Tab

Action Item Effect Tab (SR5 v0.16.1, FVTT v11.315)

The Effects Tab is where Active Effects are configured.

  • Temporary Effects includes any enabled Effect with a duration. Such Effects will also show an icon on the Actor's token, if the Effect itself has an icon set.
  • Persistent Effects shows enabled Effects with no duration.
  • Inactive Effects are disabled and have no impact on any Actor properties.

Note that Active Effects inside an Item cannot be edited if the Item is on an Actor. They can only be altered if the Item is in the Items Directory in the sidebar or a Compendium.

References

Explanation Needed

  1. Why show this if it can't be changed?
  2. What does "Armor" do?
  3. Please...

GitHub Issues

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