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Revision as of 21:00, 27 February 2024 by Mr. Johnson (talk | contribs) (Created page with "{{Needs Improvement}} {{Stub:Active Effect Example}} For this example, we're going to implement a prebuilt disguise made{{source|sr5|ref=136}} with a Disguise Kit{{source|sr5|ref=443}} to help with Infiltration Tests. It uses two different Active Effects to create the needed mechanics. ==Configuration== ===Description & Action=== The equipment item will need the Rating set to the bonus from building the disguise on the {{Tab|Equipment|Description}}, and the {{Tab|Equipme...")
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This article was last edited Tuesday, February 27, 2024 by Mr. Johnson.

While every piece of equipment in a gear-heavy game like SR5 can't be covered, some examples should help wrap your head around how the Active Effects feature functions. This example assumes you are familiar with basic system functionality and navigating the interface. Dealing with Active Effects is a very precise process, so please read carefully and follow the instructions exactly. If something isn't explicitly mentioned, leave it at the default.

For this example, we're going to implement a prebuilt disguise made[sr 1] with a Disguise Kit[sr 2] to help with Infiltration Tests. It uses two different Active Effects to create the needed mechanics.

Configuration

Description & Action

The equipment item will need the Rating set to the bonus from building the disguise on the Equipment's Description Tab, and the Equipment's Action Tab will need to be configured correctly. The action must to be configured with an Opposed Test,

Active Effects

Prebuilt Disguise Pool Increase

The primary purpose here is to have the Rating of the disguise added to the Test made with the item. This uses the "Test via Item" Active Effect function:

  • Details Tab
    • Effect Name can be whatever you'd like, but something like "Prebuilt Disguise" would be appropriate.
    • Effect Icon and Icon Tint Color are likewise not code-relevant.
    • Effect Suspended, Apply for wireless active only, and Apply for equipped item only should all be unchecked.
  • Apply-To Tab
    • Apply-To should be set to Test via Item.
  • Duration Tab can be skipped.
  • Effects Tab has one effect
    • Attribute Key is system.pool, this tells the system we're attempting to adjust the pool.
    • Change Mode is Modify, because we want other things that might affect the roll to be included, too.
    • Effect Value is @system.technology.rating

Increased Impersonation

The second active effect uses the "Targeted Actor" option to apply a bonus to whomever the Disguise is applied to.

  • Details Tab
    • Effect Name, Effect Icon, and Icon Tint Color are as above; "Disguised" would work for the name.
    • Effect Suspended, Apply for wireless active only, and Apply for equipped item only should all be unchecked.
  • Apply-To Tab
    • Apply-To is Targeted ACtor.
  • Duration Tab can be skipped.
  • Effects Tab
    • Attribute Key is system.skills.active.impersonation.
    • Change Mode is Modify.
    • Effect Value is @data.values.againstNetHits.value as of SR5 v0.19.3.

Usage

The Item should be in the Actor's Gear Tab of the Actor who will be applying the disguise. It may be the same Actor who is receiving the disguise, but doesn't have to be. The User then Targets the Token of the intended wearer of the disguise and rolls the Test.

This will produce a regular rollcard, including a

References

Sourcebook