- Vehicle Actor Sheet
![Vehicle-type Actor Sheet in SR5 v0.14.1 under FVTT v10.312](https://github.com/SR5-FoundryVTT/SR5-FoundryVTT/assets/21128724/81acbfe9-acd1-4fc6-805a-7f925fdcb450)
The Vehicle Actor sheet is a lot like the [Character Actor Sheet](https://github.com/SR5-FoundryVTT/SR5-FoundryVTT/wiki/Actor-Sheets#character-actor-sheet), too.
- **Header** - Has vehicle-specific basic tests, instead of the character-specific ones.
- **Actions Tab** - No changes from the Character Actor Sheet.
- **Vehicle Tab** replaces the **Skills Tab** and includes the vehicle's primary stats. The Special Attributes and Knowledge Skill sections are replaced with Vehicle Configuration.
* The **Driver** can be assigned by dragging-and-dropping an actor from the sidebar. This is currently only for display purposes. * **Type**, **Control Mode**, and **Chase Environment** are likewise display-only fields with no mechanical impact. * **Is Drone** controls wether the vehicle's condition track has six base boxes or twelve. * **Is Off Road** controls wether the vehicle's regular or Off Road handling and speed are shown. This _does_ impact which value is used in Action items and other tests that reference those two vehicle attributes. * There is a section for indicating what PAN the vehicle is part of, but it is non-functional at this time.
- **Gear Tab** - No changes from the Character Actor Sheet.
- **Matrix Tab** - Functions much like the Character Actor, just without an option to set hotsim because vehicles and drones don't get that benefit.
- **Spells Tab** - Not shown, as vehicles can't be Awakened.
- **Description Tab** - Replaces the Bio Tab, and only has a single text entry field.
- **Social Tab** - Not included.
- **Effects Tab** - No changes from the Character Actor Sheet.
- **Misc Tab** - Doesn't have as many options as the Character Actor Sheet, but functions fundamentally the same.