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Ammunition Items modify the statistics of Weapons.

Description Tab

Weapon Item (SR5 v0.16.1, FVTT v11.315)
Reloading

Ammo in an Actor's Gear Tab should be thought of as loose rounds or boxed ammo, not ready to be used in a particular weapon. Each Weapon has an internal inventory, the Weapon's Ammo Tab, reflecting what's loaded into clips ready for use with that specific weapon.

As of SR5 v0.20.0, switching Ammo types in a Weapon is somewhat of a manual process. In effect, you have to unload the weapon manually before switching ammo types and reloading.

  1. On the Weapon Item's Weapon Tab, zero out the ammo but remember how many rounds were left.
  2. On the Weapon Item's Ammo Tab, edit the Ammo Item and add the removed quantity back to the weapon's inventory.
  3. On the Weapon Item's Ammo Tab, select the new ammo type.
  4. On the Actor's Gear Tab, click Reload (X/Y) on the weapon.
This will update the ammo quantity in the weapon and deduct it from the weapon's inventory.

The Description Tab is common to all Item sheets. Hovering over the text shows the  Edit button, which brings up Foundry's standard ProseMirror editing tools, the same ones available when editing Journals. It provides a place to transcribe the rules from the sourcebooks for quick reference, include personal details of character elements, or jot down other gameplay noes.

The Ammunition Item sheet includes fields to record additional information:

  • Rating is used to calculate the Item's Condition Monitor.[sr 1]
  • Qty tracks the number of this Item the character has.
  • Conceal stores the Concealability Modifier[sr 2] for the item.
  • Cost is the Item's value in nuyen.
  • Avail is the Item's Availability code.
  • Con. Mon is calculated from the Item's Rating.
  • Equipped items is linked to the Actor's Gear Tab.
  • Wireless determines wether or not the Item is wirelessly active.
  • PAN shows which Device this item is connected to.
Gel Rounds

The Weapon Workflow will take into account the extra chance of Knockdown provided by Gel Rounds[sr 3], if the Weapon Item includes an appropriately-named embedded Ammunition Item or Gear Modification Item).The Item must be equipped within the Weapon's Ammo Tab or Modification Tab and named exactly as below — it is language-dependent, case-sensitive, and not tolerant of any variation (extra spaces will break detection, for instance).

  • English: Gel Rounds
  • German: Gelmunition
  • French: Cartouches gel
  • Korean: 젤 탄약
  • Brazilian-Portuguese is not translated by the code, so must use the English string.

Ammo Tab

Weapon Item (SR5 v0.16.1, FVTT v11.315)

The Ammo Tab provides configuration options to control how the loaded ammunition affects a Weapon's properties.

  • Type controls wether the attack deals Physical or Stun damage.
  • Damage Value alters the Weapon's Damage Value. By default, it's addition or subtraction.
  • Replace Damage makes the Ammunition's Damage Value replace the Weapon's.
  • Element overrides the Weapon's native damage type, good for things like Stick'n'Shock rounds.
  • AP alters the Weapon's Armor Piercing value.
  • Blast Radius adds an AoE effect to the weapon.
    • Dropoff (not shown) appears if the Blast Radius is anything but zero.
  • Accuracy adjusts the Limit used for the Attack.

Effects Tab

Equipment Item Effect Tab (SR5 v0.24.3, FVTT v11.315)

The Effects Tab is where Active Effects are configured. The image to the right shows the tab as it appears on an Equipment Item, but it functions the same wherever it appears.

New Active Effects can be added to an Item by pressing + Add, or copied from Actors or other Items via drag-and-drop.

References

Sourcebook