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This article was last edited Tuesday, February 20, 2024 by Mr. Johnson.

While every piece of equipment in a gear-heavy game like SR5 can't be covered, some examples should help wrap your head around how the Active Effects feature functions. This example assumes you are familiar with basic system functionality and navigating the interface. Dealing with Active Effects is a very precise process, so please read carefully and follow the instructions exactly. If something isn't explicitly mentioned, leave it at the default.

Deflection[sr 1] is an example of a Spell Item that uses the Targeted Actor Apply-To modes to apply it's affect to a targeted token. As of SR5 v0.19.2, the Targeted Actor function requires there to be an Opposed Test involved. Even though a spell like Deflection doesn't generally have one, set the "Opposed Test" option to "Opposed Test" but leave the Skill and Attribute Fields blank.

Active Effect

Configure an Active Effect on the Spell Item as detailed below:

  • Details Tab
    • Effect Name can be whatever you'd like. For most Active Effects, it's advised to keep the name short and clear because it will show up in Roll Dialogs. In this case, the adjustment will be rolled into the general "Defense" header, so it doesn't particularly matter.
    • Effect Icon and Icon Tint Color are likewise not code-relevant.
    • Effect Suspended, Apply for wireless active only, and Apply for equipped item only should all be unchecked.

References

Sourcebook

  1. Street Grimoire (p. 115)