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{{Needs Improvement}}{{Stub:Active Effect Example}} | {{Needs Improvement}}{{Stub:Active Effect Example}} | ||
'''Deflection'''{{source|sg|ref=115}} is an example of a [[Spell Item]] that uses the [[Active Effect#Targeted Actor|Targeted Actor]] Apply-To modes to apply it's affect to a targeted token. | '''Deflection'''{{source|sg|ref=115}} is an example of a [[Spell Item]] that uses the [[Active Effect#Targeted Actor|Targeted Actor]] Apply-To modes to apply it's affect to a targeted token. As of {{ver|0.19.2}}, the Targeted Actor function requires there to be an Opposed Test involved. Even though a spell like Deflection doesn't generally have one, set the "Opposed Test" option to "Opposed Test" but leave the Skill and Attribute Fields blank. | ||
==Active Effect== | |||
Configure an Active Effect on the Spell Item as detailed below: | |||
* '''Details Tab''' | |||
** '''Effect Name''' can be whatever you'd like. For most Active Effects, it's advised to keep the name short and clear because it will show up in Roll Dialogs. In this case, the adjustment will be rolled into the general "Defense" header, so it doesn't particularly matter. | |||
** '''Effect Icon''' and '''Icon Tint Color''' are likewise not code-relevant. | |||
** '''Effect Suspended''', '''Apply for wireless active only''', and '''Apply for equipped item only''' should all be unchecked. | |||
<!--* '''Apply-To Tab''' | |||
** '''Apply-To''' should be set to {{Code|Test}}. | |||
** '''Skills Filter''' should be set to {{Code|First Aid}}, the rest should be empty. Note that while we are modifying a limit, we're not filtering based on that limit. The skill alone is enough. | |||
* '''Duration Tab''' can be skipped. | |||
* '''Effects Tab''' has one effect | |||
** '''Attribute Key''' is {{Code|data.limit}}, this tells the system we're attempting to adjust the limit. | |||
** '''Change Mode''' is {{Code|Modify}}, because we want other things that might affect the roll to be included, too. | |||
** '''Effect Value''' is {{Code|@system.technology.rating}} | |||
--> | |||
{{References}} | {{References}} |
Latest revision as of 21:59, 20 February 2024
This article was last edited Tuesday, February 20, 2024 by Mr. Johnson.
While every piece of equipment in a gear-heavy game like SR5 can't be covered, some examples should help wrap your head around how the Active Effects feature functions. This example assumes you are familiar with basic system functionality and navigating the interface. Dealing with Active Effects is a very precise process, so please read carefully and follow the instructions exactly. If something isn't explicitly mentioned, leave it at the default.
Deflection[sr 1] is an example of a Spell Item that uses the Targeted Actor Apply-To modes to apply it's affect to a targeted token. As of SR5 v0.19.2, the Targeted Actor function requires there to be an Opposed Test involved. Even though a spell like Deflection doesn't generally have one, set the "Opposed Test" option to "Opposed Test" but leave the Skill and Attribute Fields blank.
Active Effect
Configure an Active Effect on the Spell Item as detailed below:
- Details Tab
- Effect Name can be whatever you'd like. For most Active Effects, it's advised to keep the name short and clear because it will show up in Roll Dialogs. In this case, the adjustment will be rolled into the general "Defense" header, so it doesn't particularly matter.
- Effect Icon and Icon Tint Color are likewise not code-relevant.
- Effect Suspended, Apply for wireless active only, and Apply for equipped item only should all be unchecked.
References
Sourcebook
- ↑ Street Grimoire (p. 115)