Anonymous
×
Create a new article
Write your page title here:
We currently have 55 articles on SR5 Foundry VTT System Wiki. Type your article name above or click on one of the titles below and start writing!



SR5 Foundry VTT System Wiki
in:

Stub:Armor Tab: Difference between revisions

No edit summary
m (Text replacement - " Tab}}" to "}}")
 
(4 intermediate revisions by the same user not shown)
Line 1: Line 1:
<noinclude>{{Stub}}</noinclude>{{Imagebox|sr5-item-armor-armor.png|Armor Item Armor Tab|s=0.16.1|f=11.315}}
<noinclude>{{Stub}}</noinclude>{{Imagebox|sr5-item-armor-armor.png|Armor Item Armor Tab|s=0.16.1|f=11.315}}
The '''Armor Tab''' has options for configuring '''{{Item|{{#explode:{{PAGENAME}}| }}}}'s''' defensive properties.{{Edit|Stub:Armor Tab}}
The '''Armor Tab''' has options for configuring '''{{Item|{{#explode:{{PAGENAME}}| }}}}'s''' defensive properties.{{Edit|Stub:Armor}}
* '''Armor Value''' is the base protective value of the item. Only the single highest Armor Value among all equiped items is applied. {{#ifeq:{{PAGENAME}}|Armor Item|Keep in mind that {{Item|Bioware}} and {{Item|Cyberware}} have Armor functionality too.}}
* {{Anchor|Armor Value}} is the base protective value of the item. Only the single highest Armor Value among all equiped items is applied. {{#ifeq:{{PAGENAME}}|Armor Item|Keep in mind that {{Item|Bioware}} and {{Item|Cyberware}} have Armor functionality too.}}
* '''Accessory''' items apply the Armor Value to the Actor regardless of other equipped items. It's meant for things like forearm guards and shields.
* {{Anchor|Accessory}} items apply the Armor Value to the Actor regardless of other equipped items. It's meant for things like forearm guards and }}.
* {{Anchor|Hardened}} armor is handled in the [[Weapon Workflow]] as dictated by the rules.
* The remaining options &mdash; {{Anchor|Acid Modifier}}, {{Anchor|Cold Modifier}}, {{Anchor|Fire Modifier}}, {{Anchor|Electricity Modifier}}, and {{Anchor|Radiation Modifier}} &mdash; interact with the {{Anchor|Element}}' properties on {{Item|Weapon}}s and {{Item|Spell}}s.

Latest revision as of 21:22, 14 December 2023

Stub
This page is a Stub, meant to be transcluded into another page rather than viewed directly.

Armor Item Armor Tab (SR5 v0.16.1, FVTT v11.315)

The Armor Tab has options for configuring Armor's defensive properties.

  • Armor Value is the base protective value of the item. Only the single highest Armor Value among all equiped items is applied.
  • Accessory items apply the Armor Value to the Actor regardless of other equipped items. It's meant for things like forearm guards and }}.
  • Hardened armor is handled in the Weapon Workflow as dictated by the rules.
  • The remaining options — Acid Modifier, Cold Modifier, Fire Modifier, Electricity Modifier, and Radiation Modifier — interact with the Element' properties on Weapons and Spells.