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<noinclude>{{Stub}}</noinclude>{{Imagebox|sr5-item-armor-armor.png|Armor Item Armor Tab|s=0.16.1|f=11.315}} | <noinclude>{{Stub}}</noinclude>{{Imagebox|sr5-item-armor-armor.png|Armor Item Armor Tab|s=0.16.1|f=11.315}} | ||
The '''Armor Tab''' has options for configuring '''{{Item|{{#explode:{{PAGENAME}}| }}}}'s''' defensive properties.{{Edit|Stub:Armor | The '''Armor Tab''' has options for configuring '''{{Item|{{#explode:{{PAGENAME}}| }}}}'s''' defensive properties.{{Edit|Stub:Armor}} | ||
* | * {{Anchor|Armor Value}} is the base protective value of the item. Only the single highest Armor Value among all equiped items is applied. {{#ifeq:{{PAGENAME}}|Armor Item|Keep in mind that {{Item|Bioware}} and {{Item|Cyberware}} have Armor functionality too.}} | ||
* | * {{Anchor|Accessory}} items apply the Armor Value to the Actor regardless of other equipped items. It's meant for things like forearm guards and }}. | ||
* | * {{Anchor|Hardened}} armor is handled in the [[Weapon Workflow]] as dictated by the rules. | ||
* The remaining options — | * The remaining options — {{Anchor|Acid Modifier}}, {{Anchor|Cold Modifier}}, {{Anchor|Fire Modifier}}, {{Anchor|Electricity Modifier}}, and {{Anchor|Radiation Modifier}} — interact with the {{Anchor|Element}}' properties on {{Item|Weapon}}s and {{Item|Spell}}s. |
Latest revision as of 21:22, 14 December 2023
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The Armor Tab has options for configuring Armor's defensive properties.[ edit ]
- Armor Value is the base protective value of the item. Only the single highest Armor Value among all equiped items is applied.
- Accessory items apply the Armor Value to the Actor regardless of other equipped items. It's meant for things like forearm guards and }}.
- Hardened armor is handled in the Weapon Workflow as dictated by the rules.
- The remaining options — Acid Modifier, Cold Modifier, Fire Modifier, Electricity Modifier, and Radiation Modifier — interact with the Element' properties on Weapons and Spells.