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Stub:Armor Tab: Difference between revisions

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<noinclude>{{Stub}}</noinclude>{{Imagebox|sr5-item-armor-armor.png|Armor Item Armor Tab|s=0.16.1|f=11.315}}
<noinclude>{{Stub}}</noinclude>{{Imagebox|sr5-item-armor-armor.png|Armor Item Armor Tab|s=0.16.1|f=11.315}}
The '''Armor Tab''' has options for configuring '''{{Item|{{#explode:{{PAGENAME}}| }}}}'s''' defensive properties.{{Edit|Stub:Armor Tab}}
The '''Armor Tab''' has options for configuring '''{{Item|{{#explode:{{PAGENAME}}| }}}}'s''' defensive properties.{{Edit|Stub:Armor}}
* '''Armor Value''' is the base protective value of the item. Only the single highest Armor Value among all equiped items is applied. {{#ifeq:{{PAGENAME}}|Armor Item|Keep in mind that {{Item|Bioware}} and {{Item|Cyberware}} have Armor functionality too.}}
* {{Anchor|Armor Value}} is the base protective value of the item. Only the single highest Armor Value among all equiped items is applied. {{#ifeq:{{PAGENAME}}|Armor Item|Keep in mind that {{Item|Bioware}} and {{Item|Cyberware}} have Armor functionality too.}}
* '''Accessory''' items apply the Armor Value to the Actor regardless of other equipped items. It's meant for things like forearm guards and shields.
* {{Anchor|Accessory}} items apply the Armor Value to the Actor regardless of other equipped items. It's meant for things like forearm guards and }}.
* '''Hardened''' armor is handled in the [[Weapon Workflow]] as dictated by the rules.
* {{Anchor|Hardened}} armor is handled in the [[Weapon Workflow]] as dictated by the rules.
* The remaining options &mdash; '''Acid Modifier''', '''Cold Modifier''', '''Fire Modifier''', '''Electricity Modifier''', and '''Radiation Modifier''' &mdash; interact with the '''Element''' properties on {{Item|Weapon}}s and {{Item|Spell}}s.
* The remaining options &mdash; {{Anchor|Acid Modifier}}, {{Anchor|Cold Modifier}}, {{Anchor|Fire Modifier}}, {{Anchor|Electricity Modifier}}, and {{Anchor|Radiation Modifier}} &mdash; interact with the {{Anchor|Element}}' properties on {{Item|Weapon}}s and {{Item|Spell}}s.

Latest revision as of 21:22, 14 December 2023

Stub
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Armor Item Armor Tab (SR5 v0.16.1, FVTT v11.315)

The Armor Tab has options for configuring Armor's defensive properties.

  • Armor Value is the base protective value of the item. Only the single highest Armor Value among all equiped items is applied.
  • Accessory items apply the Armor Value to the Actor regardless of other equipped items. It's meant for things like forearm guards and }}.
  • Hardened armor is handled in the Weapon Workflow as dictated by the rules.
  • The remaining options — Acid Modifier, Cold Modifier, Fire Modifier, Electricity Modifier, and Radiation Modifier — interact with the Element' properties on Weapons and Spells.