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===Vehicle=== | ===Vehicle=== | ||
Selecting {{Code|Vehicle}} allows for configuring the category and type of vehicle modification, which will be tabulated on the {{Tab|Vehicle|Vehicle}}. Note that it does have any options that adjust the properties of a vehicle; see [[Active Effect]]s for how to implement statistical changes. | Selecting {{Code|Vehicle}} allows for configuring the category and type of vehicle modification, which will be tabulated on the {{Tab|Vehicle|Vehicle}}. Note that it does have any options that adjust the properties of a vehicle; see [[Active Effect]]s for how to implement statistical changes. | ||
* {{Anchor|Modification Category}} | * {{Anchor|Modification Category}} assigns the Item to one of the categories in {{source|r5|151}}. | ||
* {{Anchor|Modification Slots}} | * {{Anchor|Modification Slots}} is the number of slots the Modification takes. | ||
===Armor=== | ===Armor=== | ||
Selecting {{Code|Armor}} does nothing, there is no additional information to add — {{Item|Armor}} doesn't support {{Item|Gear Modification}}s as of {{ver|0.19.5|s}}. | Selecting {{Code|Armor}} does nothing, there is no additional information to add — {{Item|Armor}} doesn't support {{Item|Gear Modification}}s as of {{ver|0.19.5|s}}. |
Latest revision as of 02:55, 25 March 2024
Gear Modifications, more properly Weapon Modifications, are used to add toggleable equipment to Weapon Items.
Description Tab
The Description Tab is common to all Item sheets. Hovering over the text shows the Edit button, which brings up Foundry's standard ProseMirror editing tools, the same ones available when editing Journals. It provides a place to transcribe the rules from the sourcebooks for quick reference, include personal details of character elements, or jot down other gameplay noes.
The Gear Modification Item sheet includes fields to record additional information:
- Rating is used to calculate the Item's Condition Monitor.[sr 1]
- Qty tracks the number of this Item the character has.
- Conceal stores the Concealability Modifier[sr 2] for the item itself. This is not the adjustment the Modification should (but doesn't as of SR5 v0.17.0) apply to the base weapon.
- Cost is the Item's value in nuyen.
- Avail is the Item's Availability code.
- Con. Mon is calculated from the Item's Rating.
- Equipped items is linked to the Actor's Gear Tab.
- Wireless determines wether or not the Item is wirelessly active.
- PAN shows which Device this item is connected to.
Modification Tab
The Modification Tab has a Type field with options for Weapon
or Armor
.
Weapon
Selecting Weapon
displays options to change the properties of a Weapon Item.
- Mount Point provides a list of locations the modification is installed in. It is for display, it has no validation for slots actually available on any particular weapon.
- Pool adjusts the dice pool for attacks made with the weapon.
- Accuracy adjusts the Limit used for attacks made with the weapon.
- Recoil Comp. adds to the Recoil Compensation of the base weapon.
- Conceal stores the Concealability adjustment of the modification, but it is not applied to the base weapon.
Vehicle
Selecting Vehicle
allows for configuring the category and type of vehicle modification, which will be tabulated on the Vehicle's Vehicle Tab. Note that it does have any options that adjust the properties of a vehicle; see Active Effects for how to implement statistical changes.
- Modification Category assigns the Item to one of the categories in Rigger 5 (p. 151).
- Modification Slots is the number of slots the Modification takes.
Armor
Selecting Armor
does nothing, there is no additional information to add — Armor doesn't support Gear Modifications as of SR5 v0.19.5.
Effects Tab
The Effects Tab is where Active Effects are configured. The image to the right shows the tab as it appears on an Action Item, but it functions the same wherever it appears. [ edit ]
- Temporary Effects includes any enabled Effect with a duration. Such Effects will also show an icon on the Actor's token, if the Effect itself has an icon set.
- Persistent Effects shows enabled Effects with no duration.
- Inactive Effects are disabled and have no impact on any Actor properties.
Note that Active Effects inside an Item cannot be edited if the Item is on an Actor. They can only be altered if the Item is in the Items Directory in the sidebar or a Compendium.
References
Sourcebook
- ↑ Shadowrun Fifth Edition Core Rulebook (p. 421)
- ↑ Shadowrun Fifth Edition Core Rulebook (p. 420)