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* '''Armor Value''' is the base protective value of the item. Only the single highest Armor Value among all equiped items is applied. {{#ifeq:{{PAGENAME}}|Armor Item|Keep in mind that {{Item|Bioware}} and {{Item|Cyberware}} have Armor functionality too.}} | * '''Armor Value''' is the base protective value of the item. Only the single highest Armor Value among all equiped items is applied. {{#ifeq:{{PAGENAME}}|Armor Item|Keep in mind that {{Item|Bioware}} and {{Item|Cyberware}} have Armor functionality too.}} | ||
* '''Accessory''' items apply the Armor Value to the Actor regardless of other equipped items. It's meant for things like forearm guards and shields. | * '''Accessory''' items apply the Armor Value to the Actor regardless of other equipped items. It's meant for things like forearm guards and shields. | ||
* The remaining options — '''Acid Modifier''', '''Cold Modifier''', '''Fire Modifier''', '''Electricity Modifier''', and '''Radiation Modifier''' — interact with the '''Element''' properties on {{Item|Weapon}}s and {{Item|Spell}}s. |
Revision as of 01:05, 3 December 2023
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The Armor Tab has options for configuring Armor's defensive properties.[ edit ]
- Armor Value is the base protective value of the item. Only the single highest Armor Value among all equiped items is applied.
- Accessory items apply the Armor Value to the Actor regardless of other equipped items. It's meant for things like forearm guards and shields.
- The remaining options — Acid Modifier, Cold Modifier, Fire Modifier, Electricity Modifier, and Radiation Modifier — interact with the Element properties on Weapons and Spells.