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<noinclude>{{Stub}}</noinclude> | <noinclude>{{Stub}}</noinclude> | ||
As of {{ver|0.17.0}}, switching {{Item|Ammo}} types in a {{Item|Weapon}} is somewhat of a manual process. | As of {{ver|0.17.0}}, switching {{Item|Ammo}} types in a {{Item|Weapon}} is somewhat of a manual process. {{Item|Ammo}} in an {{Tab|Actor|Gear}} should be thought of as loose rounds or boxed ammo, not ready to be used in a particular weapon. Each {{Item|Weapon}} has an internal inventory, the {{Tab|Weapon|Ammo}}, reflecting what's loaded into clips/magazines ready for use with that specific weapon. | ||
# On the Weapon Item's Weapon Tab, zero out the ammo. | # On the Weapon Item's Weapon Tab, zero out the ammo. | ||
# On the Weapon Item's Ammo Tab, edit the Ammo Item and add the removed quantity back to the weapon's inventory. | # On the Weapon Item's Ammo Tab, edit the Ammo Item and add the removed quantity back to the weapon's inventory. |
Revision as of 22:22, 19 January 2024
Stub
This page is a Stub, meant to be transcluded into another page rather than viewed directly.
As of SR5 v0.17.0, switching Ammo types in a Weapon is somewhat of a manual process. Ammo in an Actor's Gear Tab should be thought of as loose rounds or boxed ammo, not ready to be used in a particular weapon. Each Weapon has an internal inventory, the Weapon's Ammo Tab, reflecting what's loaded into clips/magazines ready for use with that specific weapon.
- On the Weapon Item's Weapon Tab, zero out the ammo.
- On the Weapon Item's Ammo Tab, edit the Ammo Item and add the removed quantity back to the weapon's inventory.
- On the Weapon Item's Ammo Tab, select the new ammo type.
- On the Actor's Actor's Gear Tab, click
Reload (X/Y)
on the weapon.
This will update the ammo quantity in the weapon and deduct it from the weapon's inventory.